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	<title>Conditioning OnScreen layouts →</title>
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	<description>A study of OnScreen layouts and how to generate them</description>
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		<title>Conditioning OnScreen layouts →</title>
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		<item>
		<title>Common Screen Sizes and Proportions</title>
		<link>http://savonge.wordpress.com/2010/04/06/common-screen-sizes-and-proportions-2/</link>
		<comments>http://savonge.wordpress.com/2010/04/06/common-screen-sizes-and-proportions-2/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 12:44:34 +0000</pubDate>
		<dc:creator>savonge</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://savonge.wordpress.com/2010/04/06/common-screen-sizes-and-proportions-2/</guid>
		<description><![CDATA[Standard   Width   Height   DAR DAR   Pixels   QQVGA (portrait mode) 120 × 160 3:4 0.750 19,200 Apple II HiRes (6 color) and Apple IIe Double HiRes (16 color), grouping subpixels 140 × 192 35:48 0.729 26,880 QQVGA 160 × 120 4:3 1.333 19,200 Nintendo Game Boy, Game Boy Color 160 × 144 10:9 1.111 23,040 Palm [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=savonge.wordpress.com&amp;blog=12733354&amp;post=211&amp;subd=savonge&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<table cellpadding="5">
<tbody>
<tr>
<td>
<table id="sortable_table_id_0">
<tbody>
<tr>
<th>Standard  <a href="http://en.wikipedia.org/wiki/List_of_common_resolutions#"><img src="http://bits.wikimedia.org/skins-1.5/common/images/sort_none.gif" alt="↓" /></a></th>
<th>Width  <a href="http://en.wikipedia.org/wiki/List_of_common_resolutions#"><img src="http://bits.wikimedia.org/skins-1.5/common/images/sort_none.gif" alt="↓" /></a></th>
<th></th>
<th>Height  <a href="http://en.wikipedia.org/wiki/List_of_common_resolutions#"><img src="http://bits.wikimedia.org/skins-1.5/common/images/sort_none.gif" alt="↓" /></a></th>
<th>DAR</th>
<th>DAR  <a href="http://en.wikipedia.org/wiki/List_of_common_resolutions#"><img src="http://bits.wikimedia.org/skins-1.5/common/images/sort_none.gif" alt="↓" /></a></th>
<th>Pixels  <a href="http://en.wikipedia.org/wiki/List_of_common_resolutions#"><img src="http://bits.wikimedia.org/skins-1.5/common/images/sort_none.gif" alt="↓" /></a></th>
</tr>
<tr>
<td><a title="QQVGA" href="http://en.wikipedia.org/wiki/QQVGA">QQVGA</a> (portrait mode)</td>
<td>120</td>
<td>×</td>
<td>160</td>
<td>3:4</td>
<td>0.750</td>
<td>19,200</td>
</tr>
<tr>
<td><a title="Apple II" href="http://en.wikipedia.org/wiki/Apple_II">Apple II</a> HiRes (6 color) and <a title="Apple IIe" href="http://en.wikipedia.org/wiki/Apple_IIe">Apple  IIe</a> Double HiRes (16 color), grouping subpixels</td>
<td>140</td>
<td>×</td>
<td>192</td>
<td>35:48</td>
<td>0.729</td>
<td>26,880</td>
</tr>
<tr>
<td><a title="QQVGA" href="http://en.wikipedia.org/wiki/QQVGA">QQVGA</a></td>
<td>160</td>
<td>×</td>
<td>120</td>
<td>4:3</td>
<td>1.333</td>
<td>19,200</td>
</tr>
<tr>
<td>Nintendo <a title="Game  Boy" href="http://en.wikipedia.org/wiki/Game_Boy">Game Boy</a>, <a title="Game Boy  Color" href="http://en.wikipedia.org/wiki/Game_Boy_Color">Game Boy Color</a></td>
<td>160</td>
<td>×</td>
<td>144</td>
<td>10:9</td>
<td>1.111</td>
<td>23,040</td>
</tr>
<tr>
<td><a title="Palm  (PDA)" href="http://en.wikipedia.org/wiki/Palm_%28PDA%29">Palm (PDA)</a> LoRES</td>
<td>160</td>
<td>×</td>
<td>160</td>
<td>1:1</td>
<td>1.0</td>
<td>25,600</td>
</tr>
<tr>
<td><a title="MOS Technology VIC-II" href="http://en.wikipedia.org/wiki/MOS_Technology_VIC-II">VIC-II</a> multicolor, <a title="IBM PCjr" href="http://en.wikipedia.org/wiki/IBM_PCjr">IBM PCjr</a> 16-color</td>
<td>160</td>
<td>×</td>
<td>200</td>
<td>4:5</td>
<td>0.8</td>
<td>32,000</td>
</tr>
<tr>
<td><a title="HQVGA" href="http://en.wikipedia.org/wiki/HQVGA">HQVGA</a> (portrait mode)</td>
<td>160</td>
<td>×</td>
<td>240</td>
<td>2:3</td>
<td>0.667</td>
<td>38,400</td>
</tr>
<tr>
<td><a title="BBC Micro" href="http://en.wikipedia.org/wiki/BBC_Micro">Acorn  BBC</a> 20 column modes</td>
<td>160</td>
<td>×</td>
<td>256</td>
<td>5:8</td>
<td>0.625</td>
<td>40,960</td>
</tr>
<tr>
<td>Nokia <a title="Series  60" href="http://en.wikipedia.org/wiki/Series_60">Series 60</a> <a title="Smartphone" href="http://en.wikipedia.org/wiki/Smartphone">smartphones</a> (<a title="Nokia 7650" href="http://en.wikipedia.org/wiki/Nokia_7650">Nokia  7650</a>, plus First and Second Edition models only)</td>
<td>176</td>
<td>×</td>
<td>208</td>
<td>11:13</td>
<td>0.846</td>
<td>36,608</td>
</tr>
<tr>
<td>Older Java <a title="MIDP" href="http://en.wikipedia.org/wiki/MIDP">MIDP</a> devices like <a title="Sony  Ericsson K600" href="http://en.wikipedia.org/wiki/Sony_Ericsson_K600">Sony Ericsson K600</a>.</td>
<td>176</td>
<td>×</td>
<td>220</td>
<td>4:5</td>
<td>0.8</td>
<td>38,720</td>
</tr>
<tr>
<td><a title="Nokia  5500 Sport" href="http://en.wikipedia.org/wiki/Nokia_5500_Sport">Nokia 5500 Sport</a></td>
<td>208</td>
<td>×</td>
<td>208</td>
<td>1:1</td>
<td>1.0</td>
<td>43,264</td>
</tr>
<tr>
<td><a title="UIQ" href="http://en.wikipedia.org/wiki/UIQ">UIQ</a> 2.x  based <a title="Smartphone" href="http://en.wikipedia.org/wiki/Smartphone">smartphones</a></td>
<td>208</td>
<td>×</td>
<td>320</td>
<td>13:20</td>
<td>0.65</td>
<td>66,560</td>
</tr>
<tr>
<td><a title="HQVGA" href="http://en.wikipedia.org/wiki/HQVGA">HQVGA</a>,  Nintendo <a title="Game Boy Advance" href="http://en.wikipedia.org/wiki/Game_Boy_Advance">Game Boy Advance</a></td>
<td>240</td>
<td>×</td>
<td>160</td>
<td>3:2</td>
<td>1.5</td>
<td>38,400</td>
</tr>
<tr>
<td><a title="QVGA" href="http://en.wikipedia.org/wiki/QVGA">QVGA</a> (portrait mode)</td>
<td>240</td>
<td>×</td>
<td>320</td>
<td>3:4</td>
<td>0.75</td>
<td>76,800</td>
</tr>
<tr>
<td>Apple <a title="IPod  Nano" href="http://en.wikipedia.org/wiki/IPod_Nano">iPod Nano</a> 5G (portrait mode)</td>
<td>240</td>
<td>x</td>
<td>376</td>
<td>0.64:1</td>
<td>0.64</td>
<td>120,320</td>
</tr>
<tr>
<td><a title="HVGA" href="http://en.wikipedia.org/wiki/HVGA">HVGA</a> (portrait mode)</td>
<td>240</td>
<td>×</td>
<td>640</td>
<td>3:8</td>
<td>0.375</td>
<td>153,600</td>
</tr>
<tr>
<td><a title="TMS9918" href="http://en.wikipedia.org/wiki/TMS9918">TMS9918</a> Modes 1 (e.g. <a title="Texas Instruments TI-99/4A" href="http://en.wikipedia.org/wiki/Texas_Instruments_TI-99/4A">TI-99/4a</a>) and 2, <a title="ZX Spectrum" href="http://en.wikipedia.org/wiki/ZX_Spectrum">ZX  Spectrum</a>, <a title="MSX" href="http://en.wikipedia.org/wiki/MSX">MSX</a>,  <a title="Nintendo DS" href="http://en.wikipedia.org/wiki/Nintendo_DS">Nintendo  DS</a> (each screen)</td>
<td>256</td>
<td>×</td>
<td>192</td>
<td>4:3</td>
<td>1.333</td>
<td>49,152</td>
</tr>
<tr>
<td><a title="Elektronika BK" href="http://en.wikipedia.org/wiki/Elektronika_BK">Elektronika BK</a></td>
<td>256</td>
<td>×</td>
<td>256</td>
<td>1:1</td>
<td>1.0</td>
<td>65,536</td>
</tr>
<tr>
<td><a title="Apple II" href="http://en.wikipedia.org/wiki/Apple_II">Apple II</a> HiRes (1 bit per pixel)</td>
<td>280</td>
<td>×</td>
<td>192</td>
<td>35:24</td>
<td>1.458</td>
<td>53,760</td>
</tr>
<tr>
<td><a title="Atari 8-bit family" href="http://en.wikipedia.org/wiki/Atari_8-bit_family">Atari 400/800</a></td>
<td>320</td>
<td>×</td>
<td>192</td>
<td>5:3</td>
<td>1.667</td>
<td>61,440</td>
</tr>
<tr>
<td><a title="Color Graphics Adapter" href="http://en.wikipedia.org/wiki/Color_Graphics_Adapter">CGA</a> 4-color, <a title="Atari ST" href="http://en.wikipedia.org/wiki/Atari_ST">Atari ST</a> 16 color, <a title="Commodore 64" href="http://en.wikipedia.org/wiki/Commodore_64">Commodore 64</a> <a title="MOS  Technology VIC-II" href="http://en.wikipedia.org/wiki/MOS_Technology_VIC-II">VIC-II</a> Hires, <a title="Amiga  Original chipset" href="http://en.wikipedia.org/wiki/Amiga_Original_chipset">Amiga OCS</a> NTSC Lowres, <a title="Apple IIGS" href="http://en.wikipedia.org/wiki/Apple_IIGS">Apple  IIGS</a> LoRes, <a title="IBM Multicolor Graphics Adapter" href="http://en.wikipedia.org/wiki/IBM_Multicolor_Graphics_Adapter">MCGA</a></td>
<td>320</td>
<td>×</td>
<td>200</td>
<td>8:5</td>
<td>1.6</td>
<td>64,000</td>
</tr>
<tr>
<td><a title="QVGA" href="http://en.wikipedia.org/wiki/QVGA">QVGA</a></td>
<td>320</td>
<td>×</td>
<td>240</td>
<td>4:3</td>
<td>1.333</td>
<td>76,800</td>
</tr>
<tr>
<td><a title="BBC Micro" href="http://en.wikipedia.org/wiki/BBC_Micro">Acorn  BBC</a> 40 column modes, <a title="Amiga  Original chipset" href="http://en.wikipedia.org/wiki/Amiga_Original_chipset">Amiga OCS</a> PAL Lowres</td>
<td>320</td>
<td>×</td>
<td>256</td>
<td>5:4</td>
<td>1.25</td>
<td>81,920</td>
</tr>
<tr>
<td><a title="Palm  (PDA)" href="http://en.wikipedia.org/wiki/Palm_%28PDA%29">Palm (PDA)</a> HiRES</td>
<td>320</td>
<td>×</td>
<td>320</td>
<td>1:1</td>
<td>1.0</td>
<td>102,400</td>
</tr>
<tr>
<td><a title="HVGA" href="http://en.wikipedia.org/wiki/HVGA">HVGA</a> (portrait), <a title="Palm (PDA)" href="http://en.wikipedia.org/wiki/Palm_%28PDA%29">Palm (PDA)</a> HiRES+</td>
<td>320</td>
<td>×</td>
<td>480</td>
<td>2:3</td>
<td>0.667</td>
<td>153,600</td>
</tr>
<tr>
<td>Nokia <a title="Series  60" href="http://en.wikipedia.org/wiki/Series_60">Series 60</a> <a title="Smartphones" href="http://en.wikipedia.org/wiki/Smartphones">smartphones</a> (<a title="Nokia E60" href="http://en.wikipedia.org/wiki/Nokia_E60">E60</a>,  <a title="Nokia E70" href="http://en.wikipedia.org/wiki/Nokia_E70">E70</a>,  <a title="Nokia N80" href="http://en.wikipedia.org/wiki/Nokia_N80">N80</a>,  <a title="Nokia N90" href="http://en.wikipedia.org/wiki/Nokia_N90">N90</a>)</td>
<td>352</td>
<td>×</td>
<td>416</td>
<td>11:13</td>
<td>0.846</td>
<td>146,432</td>
</tr>
<tr>
<td><a title="WQVGA" href="http://en.wikipedia.org/wiki/WQVGA">WQVGA</a> (common on <a title="Windows  Mobile 6" href="http://en.wikipedia.org/wiki/Windows_Mobile_6">Windows Mobile 6</a> handsets)</td>
<td>400</td>
<td>×</td>
<td>240</td>
<td>5:3</td>
<td>1.667</td>
<td>96,000</td>
</tr>
<tr>
<td>Quarter SVGA (no official name, selectable in some PC shooters)</td>
<td>400</td>
<td>×</td>
<td>300</td>
<td>4:3</td>
<td>1.333</td>
<td>120,000</td>
</tr>
<tr>
<td><a title="WQVGA" href="http://en.wikipedia.org/wiki/WQVGA">WQVGA</a></td>
<td>432</td>
<td>×</td>
<td>240</td>
<td>9:5</td>
<td>1.8</td>
<td>103,680</td>
</tr>
<tr>
<td>Sony <a title="PlayStation Portable" href="http://en.wikipedia.org/wiki/PlayStation_Portable">PlayStation Portable</a>, <a title="Zune HD" href="http://en.wikipedia.org/wiki/Zune_HD">Zune HD</a></td>
<td>480</td>
<td>×</td>
<td>272</td>
<td>30:17</td>
<td>1.765</td>
<td>130,560</td>
</tr>
<tr>
<td><a title="HVGA" href="http://en.wikipedia.org/wiki/HVGA">HVGA</a>, <a title="IPhone" href="http://en.wikipedia.org/wiki/IPhone">Apple iPhone</a></td>
<td>480</td>
<td>×</td>
<td>320</td>
<td>3:2</td>
<td>1.5</td>
<td>153,600</td>
</tr>
<tr>
<td><a title="Elektronika BK" href="http://en.wikipedia.org/wiki/Elektronika_BK">Elektronika BK</a></td>
<td>512</td>
<td>×</td>
<td>256</td>
<td>2:1</td>
<td>2.0</td>
<td>131,072</td>
</tr>
<tr>
<td><a title="Apple  Macintosh" href="http://en.wikipedia.org/wiki/Apple_Macintosh">Black &amp; white Macintosh (9&#8243;)</a></td>
<td>512</td>
<td>×</td>
<td>342</td>
<td>3:2</td>
<td>1.5</td>
<td>175,104</td>
</tr>
<tr>
<td><a title="Macintosh  LC" href="http://en.wikipedia.org/wiki/Macintosh_LC">Macintosh LC</a> (12&#8243;)/<a title="Macintosh Color Classic" href="http://en.wikipedia.org/wiki/Macintosh_Color_Classic">Color Classic</a> (also selectable in  many PC shooters)</td>
<td>512</td>
<td>×</td>
<td>384</td>
<td>4:3</td>
<td>1.333</td>
<td>196,608</td>
</tr>
<tr>
<td><a title="Apple IIe" href="http://en.wikipedia.org/wiki/Apple_IIe">Apple  IIe</a> Double Hires (1 bit per pixel)</td>
<td>560</td>
<td>×</td>
<td>192</td>
<td>35:12</td>
<td>2.917</td>
<td>107,520</td>
</tr>
<tr>
<td>(unnamed)</td>
<td>600</td>
<td>×</td>
<td>480</td>
<td>5:4</td>
<td>1.25</td>
<td>288,000</td>
</tr>
<tr>
<td><a title="Atari ST" href="http://en.wikipedia.org/wiki/Atari_ST">Atari  ST</a> 4 color, <a title="Color  Graphics Adapter" href="http://en.wikipedia.org/wiki/Color_Graphics_Adapter">CGA</a> mono, <a title="Amiga  Original chipset" href="http://en.wikipedia.org/wiki/Amiga_Original_chipset">Amiga OCS</a> NTSC Hires, <a title="Apple IIGS" href="http://en.wikipedia.org/wiki/Apple_IIGS">Apple  IIGS</a> HiRes, <a title="Nokia" href="http://en.wikipedia.org/wiki/Nokia">Nokia</a> <a title="Series 80" href="http://en.wikipedia.org/wiki/Series_80">Series 80</a> <a title="Smartphone" href="http://en.wikipedia.org/wiki/Smartphone">smartphones</a></td>
<td>640</td>
<td>×</td>
<td>200</td>
<td>16:5</td>
<td>3.2</td>
<td>128,000</td>
</tr>
<tr>
<td><a title="HVGA" href="http://en.wikipedia.org/wiki/HVGA">HVGA</a>, <a title="Handheld PC" href="http://en.wikipedia.org/wiki/Handheld_PC">Handheld  PC</a></td>
<td>640</td>
<td>×</td>
<td>240</td>
<td>8:3</td>
<td>2.667</td>
<td>153,600</td>
</tr>
<tr>
<td><a title="BBC Micro" href="http://en.wikipedia.org/wiki/BBC_Micro">Acorn  BBC</a> 80 column modes, <a title="Amiga  Original chipset" href="http://en.wikipedia.org/wiki/Amiga_Original_chipset">Amiga OCS</a> PAL Hires</td>
<td>640</td>
<td>×</td>
<td>256</td>
<td>5:2</td>
<td>2.5</td>
<td>163,840</td>
</tr>
<tr>
<td>Nokia <a title="Series  90" href="http://en.wikipedia.org/wiki/Series_90">Series 90</a> <a title="Smartphone" href="http://en.wikipedia.org/wiki/Smartphone">smartphones</a> (<a title="Nokia 7700" href="http://en.wikipedia.org/wiki/Nokia_7700">7700</a>,  <a title="Nokia 7710" href="http://en.wikipedia.org/wiki/Nokia_7710">7710</a>)</td>
<td>640</td>
<td>×</td>
<td>320</td>
<td>2:1</td>
<td>2.0</td>
<td>204,800</td>
</tr>
<tr>
<td><a title="Enhanced Graphics Adapter" href="http://en.wikipedia.org/wiki/Enhanced_Graphics_Adapter">EGA</a></td>
<td>640</td>
<td>×</td>
<td>350</td>
<td>64:35</td>
<td>1.829</td>
<td>224,000</td>
</tr>
<tr>
<td><a title="NHD" href="http://en.wikipedia.org/wiki/NHD">nHD</a> <sup><a href="http://en.wikipedia.org/wiki/List_of_common_resolutions#cite_note-1">[2]</a></sup></td>
<td>640</td>
<td>×</td>
<td>360</td>
<td>16:9</td>
<td>1.778</td>
<td>230,400</td>
</tr>
<tr>
<td><a title="Atari ST" href="http://en.wikipedia.org/wiki/Atari_ST">Atari  ST</a> mono, <a title="Amiga  Original chipset" href="http://en.wikipedia.org/wiki/Amiga_Original_chipset">Amiga OCS</a> NTSC Hires  interlaced</td>
<td>640</td>
<td>×</td>
<td>400</td>
<td>8:5</td>
<td>1.6</td>
<td>256,000</td>
</tr>
<tr>
<td><a title="VGA" href="http://en.wikipedia.org/wiki/VGA">VGA</a>, <a title="Multicolor Graphics Adapter" href="http://en.wikipedia.org/wiki/Multicolor_Graphics_Adapter">MCGA</a> (in  monochome), <a title="Sun-1" href="http://en.wikipedia.org/wiki/Sun-1">Sun-1</a> color</td>
<td>640</td>
<td>×</td>
<td>480</td>
<td>4:3</td>
<td>1.333</td>
<td>307,200</td>
</tr>
<tr>
<td><a title="Amiga Original chipset" href="http://en.wikipedia.org/wiki/Amiga_Original_chipset">Amiga OCS</a> PAL  Hires interlaced</td>
<td>640</td>
<td>×</td>
<td>512</td>
<td>5:4</td>
<td>1.25</td>
<td>327,680</td>
</tr>
<tr>
<td><a title="Hercules Graphics Card" href="http://en.wikipedia.org/wiki/Hercules_Graphics_Card">HGC</a></td>
<td>720</td>
<td>×</td>
<td>348</td>
<td>60:29</td>
<td>2.069</td>
<td>250,560</td>
</tr>
<tr>
<td><a title="Monochrome Display Adapter" href="http://en.wikipedia.org/wiki/Monochrome_Display_Adapter">MDA</a></td>
<td>720</td>
<td>×</td>
<td>350</td>
<td>72:35</td>
<td>2.057</td>
<td>252,000</td>
</tr>
<tr>
<td><a title="Apple Lisa" href="http://en.wikipedia.org/wiki/Apple_Lisa">Apple  Lisa</a></td>
<td>720</td>
<td>×</td>
<td>364</td>
<td>180:91</td>
<td>1.978</td>
<td>262,080</td>
</tr>
<tr>
<td><a title="Wide VGA" href="http://en.wikipedia.org/wiki/Wide_VGA">WVGA</a></td>
<td>768</td>
<td>×</td>
<td>480</td>
<td>16:10</td>
<td>1.6</td>
<td>368,640</td>
</tr>
<tr>
<td><a title="Nokia E90 Communicator" href="http://en.wikipedia.org/wiki/Nokia_E90_Communicator">Nokia E90 Communicator</a></td>
<td>800</td>
<td>×</td>
<td>352</td>
<td>25:11</td>
<td>2.273</td>
<td>281,600</td>
</tr>
<tr>
<td>WGA or <a title="Wide  VGA" href="http://en.wikipedia.org/wiki/Wide_VGA">WVGA</a>, <a title="HTC Touch HD" href="http://en.wikipedia.org/wiki/HTC_Touch_HD">HTC Touch HD</a>, <a title="HTC Touch  Diamond 2" href="http://en.wikipedia.org/wiki/HTC_Touch_Diamond_2">HTC Touch Diamond 2</a>, <a title="ASUS Eee PC" href="http://en.wikipedia.org/wiki/ASUS_Eee_PC">ASUS Eee PC</a> 700 and 701 series</td>
<td>800</td>
<td>×</td>
<td>480</td>
<td>5:3</td>
<td>1.667</td>
<td>384,000</td>
</tr>
<tr>
<td><a title="SVGA" href="http://en.wikipedia.org/wiki/SVGA">SVGA</a></td>
<td>800</td>
<td>×</td>
<td>600</td>
<td>4:3</td>
<td>1.333</td>
<td>480,000</td>
</tr>
<tr>
<td>Apple <a title="Macintosh" href="http://en.wikipedia.org/wiki/Macintosh">Macintosh</a> Half Megapixel<sup><a href="http://en.wikipedia.org/wiki/List_of_common_resolutions#cite_note-2">[3]</a></sup></td>
<td>832</td>
<td>×</td>
<td>624</td>
<td>4:3</td>
<td>1.333</td>
<td>519,168</td>
</tr>
<tr>
<td><a title="Wide VGA" href="http://en.wikipedia.org/wiki/Wide_VGA">WVGA</a></td>
<td>856</td>
<td>×</td>
<td>480</td>
<td>~16:9</td>
<td>1.783</td>
<td>410,880</td>
</tr>
<tr>
<td><a title="QHD" href="http://en.wikipedia.org/wiki/QHD">QHD</a><sup><a href="http://en.wikipedia.org/wiki/List_of_common_resolutions#cite_note-3">[4]</a></sup>,  Quarter FHD (<a title="Image  Constraint Token" href="http://en.wikipedia.org/wiki/Image_Constraint_Token">AACS ICT</a>)</td>
<td>960</td>
<td>×</td>
<td>540</td>
<td>16:9</td>
<td>1.778</td>
<td>518,400</td>
</tr>
<tr>
<td>(unnamed, selectable in some first/third-person shooters)</td>
<td>960</td>
<td>×</td>
<td>720</td>
<td>4:3</td>
<td>1.333</td>
<td>691,200</td>
</tr>
<tr>
<td><a title="WSVGA" href="http://en.wikipedia.org/wiki/WSVGA">WSVGA</a></td>
<td>1024</td>
<td>×</td>
<td>576</td>
<td>16:9</td>
<td>1.778</td>
<td>589,824</td>
</tr>
<tr>
<td><a title="ASUS Eee  PC" href="http://en.wikipedia.org/wiki/ASUS_Eee_PC">ASUS Eee PC</a> 900, 901, 1000 series, <a title="MSI Wind" href="http://en.wikipedia.org/wiki/MSI_Wind">MSI Wind</a> and the <a title="HP 2133" href="http://en.wikipedia.org/wiki/HP_2133">HP 2133</a></td>
<td>1024</td>
<td>×</td>
<td>600</td>
<td>128:75</td>
<td>1.707</td>
<td>614,400</td>
</tr>
<tr>
<td>(unnamed)</td>
<td>1024</td>
<td>×</td>
<td>640</td>
<td>16:10</td>
<td>1.6</td>
<td>655,360</td>
</tr>
<tr>
<td><a title="XGA" href="http://en.wikipedia.org/wiki/XGA">XGA</a></td>
<td>1024</td>
<td>×</td>
<td>768</td>
<td>4:3</td>
<td>1.333</td>
<td>786,432</td>
</tr>
<tr>
<td><a title="Sun-1" href="http://en.wikipedia.org/wiki/Sun-1">Sun-1</a> monochrome</td>
<td>1024</td>
<td>×</td>
<td>800</td>
<td>32:25</td>
<td>1.28</td>
<td>819,200</td>
</tr>
<tr>
<td><a title="Network Computing Devices" href="http://en.wikipedia.org/wiki/Network_Computing_Devices">Network Computing Devices</a></td>
<td>1024</td>
<td>×</td>
<td>1024</td>
<td>1:1</td>
<td>1.0</td>
<td>1,048,576</td>
</tr>
<tr>
<td><a title="NeXT MegaPixel Display" href="http://en.wikipedia.org/wiki/NeXT_MegaPixel_Display">NeXT MegaPixel Display</a></td>
<td>1120</td>
<td>×</td>
<td>832</td>
<td>35:26</td>
<td>1.346</td>
<td>931,840</td>
</tr>
<tr>
<td>(unnamed)</td>
<td>1152</td>
<td>×</td>
<td>720</td>
<td>16:10</td>
<td>1.6</td>
<td>829,440</td>
</tr>
<tr>
<td>Apple <a title="PowerBook G4" href="http://en.wikipedia.org/wiki/PowerBook_G4">PowerBook G4</a> (original Titanium version)</td>
<td>1152</td>
<td>×</td>
<td>768</td>
<td>3:2</td>
<td>1.5</td>
<td>884,736</td>
</tr>
<tr>
<td><a title="XGA+" href="http://en.wikipedia.org/wiki/XGA%2B">XGA+</a><sup><a href="http://en.wikipedia.org/wiki/List_of_common_resolutions#cite_note-4">[5]</a></sup></td>
<td>1152</td>
<td>×</td>
<td>864</td>
<td>4:3</td>
<td>1.333</td>
<td>995,328</td>
</tr>
<tr>
<td><a title="Sun-2" href="http://en.wikipedia.org/wiki/Sun-2">Sun-2</a> Prime Monochrome or Color Video, also common in <a title="Sun-3" href="http://en.wikipedia.org/wiki/Sun-3">Sun-3</a> and <a title="Sun-4" href="http://en.wikipedia.org/wiki/Sun-4">Sun-4</a> workstations</td>
<td>1152</td>
<td>×</td>
<td>900</td>
<td>32:25</td>
<td>1.28</td>
<td>1,036,800</td>
</tr>
<tr>
<td><a title="WXGA" href="http://en.wikipedia.org/wiki/WXGA">WXGA</a>, min.</td>
<td>1280</td>
<td>×</td>
<td>720</td>
<td>16:9</td>
<td>1.778</td>
<td>921,600</td>
</tr>
<tr>
<td><a title="WXGA" href="http://en.wikipedia.org/wiki/WXGA">WXGA</a>, avg., <a title="BrightView" href="http://en.wikipedia.org/wiki/BrightView">BrightView</a></td>
<td>1280</td>
<td>×</td>
<td>768</td>
<td>5:3</td>
<td>1.667</td>
<td>983,040</td>
</tr>
<tr>
<td><a title="WXGA" href="http://en.wikipedia.org/wiki/WXGA">WXGA</a>, avg.</td>
<td>1280</td>
<td>×</td>
<td>800</td>
<td>16:10</td>
<td>1.6</td>
<td>1,024,000</td>
</tr>
<tr>
<td>Apple <a title="PowerBook G4" href="http://en.wikipedia.org/wiki/PowerBook_G4">PowerBook G4</a></td>
<td>1280</td>
<td>×</td>
<td>854</td>
<td>~3:2</td>
<td>1.499</td>
<td>1,093,120</td>
</tr>
<tr>
<td>SXGA-</td>
<td>1280</td>
<td>×</td>
<td>960</td>
<td>4:3</td>
<td>1.333</td>
<td>1,228,800</td>
</tr>
<tr>
<td><a title="SXGA" href="http://en.wikipedia.org/wiki/SXGA">SXGA</a></td>
<td>1280</td>
<td>×</td>
<td>1024</td>
<td>5:4</td>
<td>1.25</td>
<td>1,310,720</td>
</tr>
<tr>
<td><a title="WXGA" href="http://en.wikipedia.org/wiki/WXGA">WXGA</a>, max. (standardized <a title="HDTV" href="http://en.wikipedia.org/wiki/HDTV">HDTV 720p/1080i</a> displays)</td>
<td>1366</td>
<td>×</td>
<td>768</td>
<td>~16:9</td>
<td>1.779</td>
<td>1,049,088</td>
</tr>
<tr>
<td><a title="SXGA+" href="http://en.wikipedia.org/wiki/SXGA%2B">SXGA+</a></td>
<td>1400</td>
<td>×</td>
<td>1050</td>
<td>4:3</td>
<td>1.333</td>
<td>1,470,000</td>
</tr>
<tr>
<td><a title="WSXGA Wide XGA+" href="http://en.wikipedia.org/wiki/WSXGA_Wide_XGA%2B">WXGA+</a></td>
<td>1440</td>
<td>×</td>
<td>900</td>
<td>16:10</td>
<td>1.6</td>
<td>1,296,000</td>
</tr>
<tr>
<td>Apple <a title="PowerBook G4" href="http://en.wikipedia.org/wiki/PowerBook_G4">PowerBook G4</a></td>
<td>1440</td>
<td>×</td>
<td>960</td>
<td>3:2</td>
<td>1.5</td>
<td>1,382,400</td>
</tr>
<tr>
<td>(unnamed)</td>
<td>1440</td>
<td>×</td>
<td>1024</td>
<td>45:32</td>
<td>1.406</td>
<td>1,474,560</td>
</tr>
<tr>
<td>(unnamed)</td>
<td>1440</td>
<td>×</td>
<td>1080</td>
<td>4:3</td>
<td>1.333</td>
<td>1,555,200</td>
</tr>
<tr>
<td>Sony VAIO P series</td>
<td>1600</td>
<td>×</td>
<td>768</td>
<td>25:12</td>
<td>2.083</td>
<td>1,228,800</td>
</tr>
<tr>
<td>900p</td>
<td>1600</td>
<td>×</td>
<td>900</td>
<td>16:9</td>
<td>1.778</td>
<td>1,440,000</td>
</tr>
<tr>
<td><a title="WSXGA" href="http://en.wikipedia.org/wiki/WSXGA">WSXGA</a></td>
<td>1600</td>
<td>×</td>
<td>1024</td>
<td>25:16</td>
<td>1.5625</td>
<td>1,638,400</td>
</tr>
<tr>
<td><a title="UXGA" href="http://en.wikipedia.org/wiki/UXGA">UXGA</a></td>
<td>1600</td>
<td>×</td>
<td>1200</td>
<td>4:3</td>
<td>1.333</td>
<td>1,920,000</td>
</tr>
<tr>
<td><a title="WSXGA+" href="http://en.wikipedia.org/wiki/WSXGA%2B">WSXGA+</a></td>
<td>1680</td>
<td>×</td>
<td>1050</td>
<td>16:10</td>
<td>1.6</td>
<td>1,764,000</td>
</tr>
<tr>
<td>(unnamed; supported by some GPUs, monitors, and games)</td>
<td>1792</td>
<td>×</td>
<td>1344</td>
<td>4:3</td>
<td>1.333</td>
<td>2,408,448</td>
</tr>
<tr>
<td>(unnamed; supported by some GPUs, monitors, and games)</td>
<td>1800</td>
<td>×</td>
<td>1440</td>
<td>5:4</td>
<td>1.25</td>
<td>2,592,000</td>
</tr>
<tr>
<td>(unnamed; supported by some GPUs, monitors, and games)</td>
<td>1856</td>
<td>×</td>
<td>1392</td>
<td>4:3</td>
<td>1.333</td>
<td>2,583,552</td>
</tr>
<tr>
<td><a title="1080p" href="http://en.wikipedia.org/wiki/1080p">1080p</a></td>
<td>1920</td>
<td>×</td>
<td>1080</td>
<td>16:9</td>
<td>1.778</td>
<td>2,073,600</td>
</tr>
<tr>
<td><a title="WUXGA" href="http://en.wikipedia.org/wiki/WUXGA">WUXGA</a></td>
<td>1920</td>
<td>×</td>
<td>1200</td>
<td>16:10</td>
<td>1.6</td>
<td>2,304,000</td>
</tr>
<tr>
<td><a title="TXGA" href="http://en.wikipedia.org/wiki/TXGA">TXGA</a></td>
<td>1920</td>
<td>×</td>
<td>1400</td>
<td>48:35</td>
<td>1.371</td>
<td>2,688,000</td>
</tr>
<tr>
<td>(unnamed; supported by some GPUs, monitors, and games)</td>
<td>1920</td>
<td>×</td>
<td>1440</td>
<td>4:3</td>
<td>1.333</td>
<td>2,764,800</td>
</tr>
<tr>
<td>QWXGA</td>
<td>2048</td>
<td>×</td>
<td>1152</td>
<td>16:9</td>
<td>1.778</td>
<td>2,359,296</td>
</tr>
<tr>
<td><a title="QXGA" href="http://en.wikipedia.org/wiki/QXGA">QXGA</a></td>
<td>2048</td>
<td>×</td>
<td>1536</td>
<td>4:3</td>
<td>1.333</td>
<td>3,145,728</td>
</tr>
<tr>
<td>(unnamed; maximum resolution of the Sony GDM-FW900 and Hewlett  Packard A7217A)</td>
<td>2304</td>
<td>×</td>
<td>1440</td>
<td>16:10</td>
<td>1.6</td>
<td>3,317,760</td>
</tr>
<tr>
<td><a title="WQHD" href="http://en.wikipedia.org/wiki/WQHD">WQHD</a> (<a title="Dell" href="http://en.wikipedia.org/wiki/Dell">Dell</a> UltraSharp U2711, Apple <a title="IMac" href="http://en.wikipedia.org/wiki/IMac">iMac</a>)</td>
<td>2560</td>
<td>×</td>
<td>1440</td>
<td>16:9</td>
<td>1.778</td>
<td>3,686,400</td>
</tr>
<tr>
<td><a title="WQXGA" href="http://en.wikipedia.org/wiki/WQXGA">WQXGA</a></td>
<td>2560</td>
<td>×</td>
<td>1600</td>
<td>16:10</td>
<td>1.6</td>
<td>4,096,000</td>
</tr>
<tr>
<td>(unnamed; the maximum 4:3 resolution of CRT displays. Supported by  the Viewsonic P225f and some graphics cards)</td>
<td>2560</td>
<td>×</td>
<td>1920</td>
<td>4:3</td>
<td>1.333</td>
<td>4,915,200</td>
</tr>
<tr>
<td><a title="QSXGA" href="http://en.wikipedia.org/wiki/QSXGA">QSXGA</a></td>
<td>2560</td>
<td>×</td>
<td>2048</td>
<td>5:4</td>
<td>1.25</td>
<td>5,242,880</td>
</tr>
<tr>
<td>QSXGA+</td>
<td>2800</td>
<td>×</td>
<td>2100</td>
<td>4:3</td>
<td>1.333</td>
<td>5,880,000</td>
</tr>
<tr>
<td><a title="QXGA" href="http://en.wikipedia.org/wiki/QXGA#WQSXGA">WQSXGA</a></td>
<td>3200</td>
<td>×</td>
<td>2048</td>
<td>25:16</td>
<td>1.5625</td>
<td>6,553,600</td>
</tr>
<tr>
<td><a title="QUXGA" href="http://en.wikipedia.org/wiki/QUXGA">QUXGA</a></td>
<td>3200</td>
<td>×</td>
<td>2400</td>
<td>4:3</td>
<td>1.333</td>
<td>7,680,000</td>
</tr>
<tr>
<td><a title="QFHD" href="http://en.wikipedia.org/wiki/QFHD">QFHD</a></td>
<td>3840</td>
<td>×</td>
<td>2160</td>
<td>16:9</td>
<td>1.778</td>
<td>8,294,400</td>
</tr>
<tr>
<td><a title="WQUXGA" href="http://en.wikipedia.org/wiki/WQUXGA">WQUXGA</a></td>
<td>3840</td>
<td>×</td>
<td>2400</td>
<td>16:10</td>
<td>1.6</td>
<td>9,216,000</td>
</tr>
<tr>
<td><a title="4K" href="http://en.wikipedia.org/wiki/4K">4K</a></td>
<td>4096</td>
<td>×</td>
<td>2304</td>
<td>16:9</td>
<td>1.778</td>
<td>9,437,184</td>
</tr>
<tr>
<td><a title="HXGA" href="http://en.wikipedia.org/wiki/HXGA">HXGA</a></td>
<td>4096</td>
<td>×</td>
<td>3072</td>
<td>4:3</td>
<td>1.333</td>
<td>12,582,912</td>
</tr>
<tr>
<td><a title="WHXGA" href="http://en.wikipedia.org/wiki/WHXGA">WHXGA</a></td>
<td>5120</td>
<td>×</td>
<td>3200</td>
<td>16:10</td>
<td>1.6</td>
<td>16,384,000</td>
</tr>
<tr>
<td><a title="HSXGA" href="http://en.wikipedia.org/wiki/HSXGA">HSXGA</a></td>
<td>5120</td>
<td>×</td>
<td>4096</td>
<td>5:4</td>
<td>1.25</td>
<td>20,971,520</td>
</tr>
<tr>
<td><a title="WHSXGA" href="http://en.wikipedia.org/wiki/WHSXGA">WHSXGA</a></td>
<td>6400</td>
<td>×</td>
<td>4096</td>
<td>25:16</td>
<td>1.5625</td>
<td>26,214,400</td>
</tr>
<tr>
<td><a title="HUXGA" href="http://en.wikipedia.org/wiki/HUXGA">HUXGA</a></td>
<td>6400</td>
<td>×</td>
<td>4800</td>
<td>4:3</td>
<td>1.333</td>
<td>30,720,000</td>
</tr>
<tr>
<td><a title="Super  Hi-Vision" href="http://en.wikipedia.org/wiki/Super_Hi-Vision">Super Hi-Vision</a></td>
<td>7680</td>
<td>×</td>
<td>4320</td>
<td>16:9</td>
<td>1.778</td>
<td>33,177,600</td>
</tr>
<tr>
<td><a title="WHUXGA" href="http://en.wikipedia.org/wiki/WHUXGA">WHUXGA</a></td>
<td>7680</td>
<td>×</td>
<td>4800</td>
<td>16:10</td>
<td>1.6</td>
<td>36,864,000</td>
</tr>
</tbody>
</table>
<h2><strong>Five common aspect ratios</strong></h2>
</td>
</tr>
<tr>
<td><a title="4:3" href="http://en.wikipedia.org/wiki/File:Aspect-ratio-4x3.svg"><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/d/de/Aspect-ratio-4x3.svg/99px-Aspect-ratio-4x3.svg.png" alt="4:3" width="99" height="75" /></a></td>
</tr>
<tr>
<td><a title="3:2" href="http://en.wikipedia.org/wiki/File:Aspect-ratio-3x2.svg"><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/8/8c/Aspect-ratio-3x2.svg/111px-Aspect-ratio-3x2.svg.png" alt="3:2" width="111" height="75" /></a></td>
</tr>
<tr>
<td><a title="16:9" href="http://en.wikipedia.org/wiki/File:Aspect-ratio-16x9.svg"><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/f/f8/Aspect-ratio-16x9.svg/131px-Aspect-ratio-16x9.svg.png" alt="16:9" width="131" height="75" /></a></td>
</tr>
<tr>
<td><a title="1.85:1" href="http://en.wikipedia.org/wiki/File:Aspect-ratio-1.85x1.svg"><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/a/a4/Aspect-ratio-1.85x1.svg/136px-Aspect-ratio-1.85x1.svg.png" alt="1.85:1" width="136" height="75" /></a></td>
</tr>
<tr>
<td><a title="2.39:1" href="http://en.wikipedia.org/wiki/File:Aspect-ratio-2.39x1.svg"><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/c/ce/Aspect-ratio-2.39x1.svg/174px-Aspect-ratio-2.39x1.svg.png" alt="2.39:1" width="174" height="75" /></a></p>
<p>from http://en.wikipedia.org/wiki/List_of_common_resolutions</td>
</tr>
</tbody>
</table>
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		<title>About Liquid Layouts</title>
		<link>http://savonge.wordpress.com/2010/04/06/about-liquid-layouts/</link>
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		<pubDate>Tue, 06 Apr 2010 11:29:55 +0000</pubDate>
		<dc:creator>savonge</dc:creator>
				<category><![CDATA[Articles]]></category>

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		<description><![CDATA[Liquid layouts the easy way Date: 30 December 2003 Author: Russ Weakley CSS, JavaScript and Accessibility Workshop series 2010 Three of Australia’s leading web experts, Kevin Yank, Roger Hudson and Russ Weakley in hands-on workshops designed to give you the most up-to-date knowledge and skills in CSS, JavaScript and Accessibility. Find out more This article [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=savonge.wordpress.com&amp;blog=12733354&amp;post=199&amp;subd=savonge&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<h2>Liquid layouts the easy way</h2>
<p>Date: 30 December 2003<br />
Author: <a href="http://www.maxdesign.com.au/about/russweakley/">Russ  Weakley</a></p>
<div>
<h3>CSS, JavaScript and Accessibility Workshop series 2010</h3>
<p>Three of Australia’s leading web experts, Kevin Yank, Roger Hudson  and Russ Weakley in hands-on workshops designed to give you the most  up-to-date knowledge and skills in CSS, JavaScript and Accessibility. <a href="http://www.maxdesign.com.au/workshops/">Find out more</a></p>
</div>
<p>This article explains one method of achieving a successful liquid  layout as well as providing basic definitions of liquid, fixed-width and  em-driven layouts.</p>
<h3><a name="definitions"></a>Some definitions</h3>
<h4>Liquid layout</h4>
<p>All containers on the page have their widths defined in percents –  meaning that they are completely based on the <a href="http://css.maxdesign.com.au/floatutorial/introduction29.htm">viewport</a> rather than the initial <a href="http://css.maxdesign.com.au/floatutorial/introduction30.htm">containing  block</a>. A liquid layout will move in and out when you resize your  browser window.</p>
<ul>
<li><a href="http://www.maxdesign.com.au/articles/liquid/liquid-sample1/">Liquid  layout example</a></li>
</ul>
<h4><a name="combination"></a>Combination liquid and fixed layouts</h4>
<p>Similar to liquid layouts, except one or more of the containers on the  page have fixed widths.</p>
<ul>
<li><a href="http://www.maxdesign.com.au/articles/liquid/liquid-sample2/">Liquid/fixed  layout example</a></li>
</ul>
<h4>Fixed-width layouts</h4>
<p>All containers on the page have their widths defined in pixels or other  fixed units. They are completely independent of the viewport. A fixed  layout will not move in and out when you resize your browser window.</p>
<ul>
<li><a href="http://www.maxdesign.com.au/articles/liquid/liquid-sample3/">Fixed-width  example</a></li>
</ul>
<h4>Em-driven layouts</h4>
<p>All containers on the page have their widths defined in ems. They will  be scaled according to the users default browser font size. They are  completely independent of the viewport.</p>
<ul>
<li><a href="http://www.maxdesign.com.au/articles/liquid/liquid-sample4/">Em-driven  layout example</a></li>
</ul>
<p>You can also use combinations of the above.</p>
<h3><a name="secret"></a>The secret of liquid layouts</h3>
<p>Liquid layouts are easy to achieve if you follow some basic rules.</p>
<ol>
<li>work out a basic layout grid before you begin coding</li>
<li>include gutters so that your columns will not spread too wide</li>
<li>use percentage units for widths of all containers and gutters</li>
<li>do not define containers that use the full width of a page – allow  for browser rendering issues (such as percentage rounding)</li>
</ol>
<h3><a name="grid"></a>Step 1 – Start with a layout grid</h3>
<p>It is a good idea to start by sketching (on paper or using some imaging  software) a rough layout grid.</p>
<p>You can start by doing a grid at 800 pixels wide. Columns and gutters  can be adjusted until you are happy with the layout. When happy, these  pixel-based measurements are then converted to percentage units.</p>
<p>If you want to achieve a basic three-column layout, your sketch could  look like this:</p>
<p><img src="http://www.maxdesign.com.au/wp-content/uploads/liquid.gif" alt="Liquid layout sample" /></p>
<p>The basic column grid for this mockup is:</p>
<table>
<thead>
<tr>
<th>column</th>
<th>pixel width</th>
<th>percentage width</th>
</tr>
</thead>
<tbody>
<tr>
<th>gutter 1</th>
<td>24px</td>
<td>3%</td>
</tr>
<tr>
<th>column 1</th>
<td>384px</td>
<td>48%</td>
</tr>
<tr>
<th>gutter 2</th>
<td>24px</td>
<td>3%</td>
</tr>
<tr>
<th>column 2</th>
<td>160px</td>
<td>20%</td>
</tr>
<tr>
<th>gutter 3</th>
<td>24px</td>
<td>3%</td>
</tr>
<tr>
<th>column 3</th>
<td>160px</td>
<td>20%</td>
</tr>
<tr>
<th>gutter 4</th>
<td>24px</td>
<td>3%</td>
</tr>
<tr>
<th>total</th>
<td>800px</td>
<td>100%</td>
</tr>
</tbody>
</table>
<p>As you can see, there has been an allowance made for gutters between  each column. This will add some space to the page and stop the columns  from becoming too wide in very wide browser windows. This is important,  as <a href="http://www.maxdesign.com.au/presentation/em/">line length  affects readability</a>.</p>
<h3><a name="space"></a>Step 2 – Leaving space</h3>
<p>One problem with percentage widths is that they have to be calculated  by the browser so there will be some degree of rounding up or down of  the percentage measurements. For this reason, it is always good to leave  some free space on the page so there is room for error. In this case,  you will simply leave &#8220;gutter 4&#8243; undefined, so there is 3% of free space  at the right of the layout.</p>
<table>
<thead>
<tr>
<th>column</th>
<th>percentage width</th>
</tr>
</thead>
<tbody>
<tr>
<th>gutter 1</th>
<td>3%</td>
</tr>
<tr>
<th>column 1</th>
<td>48%</td>
</tr>
<tr>
<th>gutter 2</th>
<td>3%</td>
</tr>
<tr>
<th>column 2</th>
<td>20%</td>
</tr>
<tr>
<th>gutter 3</th>
<td>3%</td>
</tr>
<tr>
<th>column 3</th>
<td>20%</td>
</tr>
<tr>
<th>gutter 4</th>
<td>undefined</td>
</tr>
<tr>
<th>total</th>
<td>97%</td>
</tr>
</tbody>
</table>
<h3><a name="method"></a>Step 3 – Making containers</h3>
<p>You now have three gutters and three columns. The gutters can be  converted to left margins for each of the columns:</p>
<table>
<thead>
<tr>
<th>column</th>
<th>margin-left</th>
<th>column width</th>
<th>total width</th>
</tr>
</thead>
<tbody>
<tr>
<th>column 1</th>
<td>3%</td>
<td>48%</td>
<td>51%</td>
</tr>
<tr>
<th>column 2</th>
<td>3%</td>
<td>20%</td>
<td>23%</td>
</tr>
<tr>
<th>column 3</th>
<td>3%</td>
<td>20%</td>
<td>23%</td>
</tr>
<tr>
<th>total</th>
<td></td>
<td></td>
<td>97%</td>
</tr>
</tbody>
</table>
<p>These three columns can be converted into &lt;div&gt; containers. You  can then apply a width, “margin-left” and “float: left” to each of them:</p>
<h4>HTML code</h4>
<pre><code>&lt;body&gt;
&lt;div id="col1"&gt;&lt;/div&gt;
&lt;div id="col2"&gt;&lt;/div&gt;
&lt;div id="col3"&gt;&lt;/div&gt;
&lt;/body&gt;</code>
</pre>
<h4>CSS code</h4>
<pre><code>#col1
{
	float: left;
	width: 48%;
	margin-left: 3%;
}

#col2
{
	float: left;
	width: 20%;
	margin-left: 3%; }

#col3
{
	float: left;
	width: 20%;
	margin-left: 3%;
}</code></pre>
<h3><a name="fixing"></a>Step 4 – Fixing an Internet Explorer bug</h3>
<p>You may have noticed that there is a problem with the sample above in  Internet Explorer 5, 5.5 and 6 for Windows. The left margin is wider in  these browsers. Internet Explorer 5, 5.5 and 6 for Windows have issues  with margins applied to floated items that touch the left or right edge  of the viewport. These browsers will sometimes double these margin  widths – so a 3% left-margin will become a 6% left-margin.</p>
<p>All other standards-compliant browsers will render a 100px left margin,  but Internet Explorer 5, 5.5 and 6 for Windows will render a 200px wide  margin.</p>
<p>This rendering issue can sometimes cause the third column to drop below  the other two columns. Luckily, there is a work-arounds for this  problem. In this case you can add &#8220;display: inline&#8221; to column 1 and the  double float bug will disappear in Internet Explorer 5, 5.5 and 6.. The  code is now:</p>
<h4>HTML code</h4>
<pre><code>&lt;body&gt;
&lt;div id="col1"&gt;&lt;/div&gt;
&lt;div id="col2"&gt;&lt;/div&gt;
&lt;div id="col3"&gt;&lt;/div&gt;
&lt;/body&gt;</code></pre>
<h4>CSS code</h4>
<pre><code>#col1
{
	float: left;
	width: 48%;
	margin-left: 3%;
	<strong>display: inline;</strong>
}

#col2
{
	float: left;
	width: 20%;
	margin-left: 3%;
}

#col3
{
	float: left;
	width: 20%;
	margin-left: 3%;
}</code></pre>
<h3><a name="headers"></a>Step 5 – Adding headers and footers</h3>
<p>It is easy to add headers and footers to this example. The header  &lt;div&gt; will naturally sit above these floated columns and gutters  as long as it is not floated. The footer must be cleared from the  floated item by applying “clear: both”. There are now 5 &lt;div&gt;  containers on the page:</p>
<h4>HTML code</h4>
<pre><code>&lt;body&gt;
<strong>&lt;div id="header"&gt;&lt;/div&gt;</strong>
&lt;div id="col1"&gt;&lt;/div&gt;
&lt;div id="col2"&gt;&lt;/div&gt;
&lt;div id="col3"&gt;&lt;/div&gt;
<strong>&lt;div id="footer"&gt;&lt;/div&gt;</strong>
&lt;/body&gt;</code></pre>
<h4>CSS code</h4>
<pre><code><strong>#header
{
	margin-bottom: 10px;
}</strong>

#col1
{
	float: left;
	width: 48%;
	margin-left: 3%;
	display: inline;
}

#col2
{
	float: left;
	width: 20%;
	margin-left: 3%;
}

#col3
{
	float: left;
	width: 20%;
	margin-left: 3%;
}

<strong>#footer
{
	clear: both;
}</strong></code>
</pre>
<h3><a name="working"></a>Step 6 – Working around the box model</h3>
<p>If you want to inset text within these three columns and you want to  apply padding to the containers, you need to remember that Internet  Explorer 5 and 5.5 for Windows <a href="http://css.maxdesign.com.au/listamatic/about-boxmodel.htm">incorrectly  render the box model</a>.</p>
<p>One way to avoid this problem is apply padding to items within the  containers rather than to the containers themselves. This can be done  with a rule set such as:</p>
<pre><code>h2, p
{
	margin-left: 7px;
	margin-right: 7px;
}</code></pre>
<p>Or, if you want to be more specific, you can choose to target a  specific column:</p>
<pre><code>#col1 h2, #col1 p
{
	margin-left: 7px;
	margin-right: 7px;
}</code></pre>
<h3><a name="final"></a>Final result</h3>
<ul>
<li><a href="http://www.maxdesign.com.au/articles/liquid/liquid-sample5/">Final  result</a></li>
</ul>
<p>Once you have established the basic layout, you can swap columns, or  add borders as needed:</p>
<ul>
<li><a href="http://www.maxdesign.com.au/articles/liquid/liquid-sample6/">Variation  – wide middle column</a></li>
<li><a href="http://www.maxdesign.com.au/articles/liquid/liquid-sample7/">Variation  – wide right column</a></li>
<li><a href="http://www.maxdesign.com.au/articles/liquid/liquid-sample8/">Variation  – wide left column with borders</a></li>
</ul>
<h3><a name="insanity"></a>Liquid insanity</h3>
<p>When you understand how to set up column widths for liquid layouts, it  becomes easy to do more advanced layouts with multiple liquid options:</p>
</div>
</div>
</div>
<p>from  http://www.maxdesign.com.au/articles/liquid/</p>
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		<pubDate>Tue, 06 Apr 2010 10:45:29 +0000</pubDate>
		<dc:creator>savonge</dc:creator>
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<div id="attachment_217" class="wp-caption alignleft" style="width: 1034px"><a href="http://savonge.files.wordpress.com/2010/04/siemens-2-kopie.jpg"><img class="size-large wp-image-217" title="siemens-2 Kopie" src="http://savonge.files.wordpress.com/2010/04/siemens-2-kopie.jpg?w=1024&#038;h=640" alt="" width="1024" height="640" /></a><p class="wp-caption-text">SIEMENS WEBSITE</p></div>
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		<title>Geometry of Design</title>
		<link>http://savonge.wordpress.com/2010/03/29/geometry-of-design/</link>
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		<pubDate>Mon, 29 Mar 2010 11:41:55 +0000</pubDate>
		<dc:creator>savonge</dc:creator>
				<category><![CDATA[Articles]]></category>

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		<title>Universal Principles of Design</title>
		<link>http://savonge.wordpress.com/2010/03/24/universal-principles-of-design/</link>
		<comments>http://savonge.wordpress.com/2010/03/24/universal-principles-of-design/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 13:31:43 +0000</pubDate>
		<dc:creator>savonge</dc:creator>
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			<content:encoded><![CDATA[<p><a href="http://savonge.files.wordpress.com/2010/03/multipage.pdf">Universal Principles of Design</a><br />
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		<title>Canons of Page Construction</title>
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		<pubDate>Mon, 22 Mar 2010 21:58:22 +0000</pubDate>
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		<description><![CDATA[The canons of page construction are a set of principles in the field of book design used to describe the ways that page proportions, margins and type areas (print spaces) of books are constructed. The notion of canons, or laws of form, of book page construction was popularized by Jan Tschichold in the mid to late twentieth century, based [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=savonge.wordpress.com&amp;blog=12733354&amp;post=59&amp;subd=savonge&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/2/2d/Van_de_Graaf_canon_in_book_design.svg/220px-Van_de_Graaf_canon_in_book_design.svg.png" alt="" width="220" height="167" /><br />
The canons of page construction are a set of principles in the field of <a title="Book design" href="http://en.wikipedia.org/wiki/Book_design">book design</a> used to describe the ways that page proportions, margins and type areas (<a title="Print space" href="http://en.wikipedia.org/wiki/Print_space">print spaces</a>) of books are constructed.</p>
<p>The notion of canons, or laws of form, of book page construction was popularized by <a title="Jan Tschichold" href="http://en.wikipedia.org/wiki/Jan_Tschichold">Jan Tschichold</a> in the mid to late twentieth century, based on the work of <a title="Van de Graaf" href="http://en.wikipedia.org/wiki/Van_de_Graaf">J. A. van de Graaf</a>, <a title="Raúl M. Rosarivo" href="http://en.wikipedia.org/wiki/Ra%C3%BAl_M._Rosarivo">Raúl M. Rosarivo</a>, Hans Kayser, and others.<a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-tschichold-0">[1]</a> Tschichold wrote:Though largely forgotten today, methods and rules upon which it is impossible to improve have been developed for centuries. To produce perfect books these rules have to be brought to life and applied.<a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-1">[2]</a> Kayser&#8217;s 1946 Ein harmonikaler Teilungskanon<a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-2">[3]</a> had earlier used the term canon in this context.</p>
<p>Typographers and book designers apply these principles to this day, with variations related to the availability of standardized<a title="Paper sizes" href="http://en.wikipedia.org/wiki/Paper_sizes">paper sizes</a>, and the diverse types of <a title="Printing press" href="http://en.wikipedia.org/wiki/Printing_press">commercially printed</a> books.</p>
<p><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/7/73/Golden_canon_of_page_construction.svg/220px-Golden_canon_of_page_construction.svg.png" alt="" width="220" height="167" /></p>
<p>The Van de Graaf canon</p>
<p>The Van de Graaf canon is a historical reconstruction of a method that may have been used in <a title="Book design" href="http://en.wikipedia.org/wiki/Book_design">book design</a> to divide a page in pleasing proportions.<a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-4">[5]</a> This canon is also known as the &#8220;secret canon&#8221; used in many <a title="Medieval" href="http://en.wikipedia.org/wiki/Medieval">medieval</a> manuscripts and <a title="Incunabula" href="http://en.wikipedia.org/wiki/Incunabula">incunabula</a>.</p>
<p>The geometrical solution of the construction of Van de Graaf&#8217;s canon, which works for any page width:height ratio, enables the book designer to position the text body in a specific area of the page. Using the canon, the proportions are maintained while creating pleasing and functional margins of size 1/9 and 2/9 of the page size.<a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-5">[6]</a> The resulting inside margin is one-half of the outside margin, and of proportions 2:3:4:6 (inner:top:outer:bottom) when the page proportion is 2:3 (more generally 1:R:2:2R for page proportion 1:R). This method was discovered by Van de Graaf, and used by Tschichold and other contemporary designers; they speculate that it may be older.<a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-6">[7]</a></p>
<p>The page proportions vary, but most commonly used is the 2:3 proportion. Tschichold writes &#8220;For purposes of better comparison I have based his figure on a page proportion of 2:3, which Van de Graaf does not use.&#8221;<a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-Tsi45-7">[8]</a> In this canon the text area and page size are of same proportions, and the height of the text area equals the page width. This canon was popularized by <a title="Jan Tschichold" href="http://en.wikipedia.org/wiki/Jan_Tschichold">Jan Tschichold</a> in his book The Form of the Book.<a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-tschichold-0">[1]</a></p>
<p>Robert Bringhurst, in his The Elements of Typographic Style, asserts that the proportions that are useful for the shapes of pages are equally useful in shaping and positioning the textblock. This was often the case in medieval books, although later on in the Renaissance, typographers preferred to apply a more <a title="Polyphonic" href="http://en.wikipedia.org/wiki/Polyphonic">polyphonic</a> page in which the proportions of page and textblock would differ.</p>
<p><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/7/73/Golden_canon_of_page_construction.svg/220px-Golden_canon_of_page_construction.svg.png" alt="" width="220" height="167" /></p>
<p>Golden Canon</p>
<p>Tschichold&#8217;s &#8220;golden canon of page construction&#8221;<a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-tschichold-0">[1]</a> is based on simple integer ratios, equivalent to Rosarivo&#8217;s &#8220;typographical divine proportion.&#8221;<a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-rosarivo-9">[10]</a></p>
<h3>Interpretation of Rosarivo</h3>
<p><a title="Raúl Rosarivo" href="http://en.wikipedia.org/wiki/Ra%C3%BAl_Rosarivo">Raúl Rosarivo</a> analyzed Renaissance books with the help of a <a title="Compass (drafting)" href="http://en.wikipedia.org/wiki/Compass_(drafting)">drafting compass</a> and a ruler, and concluded in his Divina proporción tipográfica (&#8220;Typographical Divine Proportion&#8221;, first published in 1947) that <a title="Johannes Gutenberg" href="http://en.wikipedia.org/wiki/Johannes_Gutenberg">Gutenberg</a>, <a title="Peter Schöffer" href="http://en.wikipedia.org/wiki/Peter_Sch%C3%B6ffer">Peter Schöffer</a>, <a title="Nicolaus Jenson" href="http://en.wikipedia.org/wiki/Nicolaus_Jenson">Nicolaus Jenson</a> and others had applied the golden canon of page construction in their works.<a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-Carreras-10">[11]</a> According to Rosarivo, his work and assertion that Gutenberg used the &#8220;golden number&#8221; 2:3, or &#8220;secret number&#8221; as he called it, to establish the harmonic relationships between the diverse parts of a work,<a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-11">[12]</a> was analyzed by experts at the Gutenberg Museum and re-published in the <a title="Gutenberg-Jahrbuch" href="http://en.wikipedia.org/wiki/Gutenberg-Jahrbuch">Gutenberg-Jahrbuch</a>, its official magazine.<a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-vicente-12">[13]</a> Ros Vicente points out that Rosarivo &#8220;demonstrates that Gutenberg had a module different from the well-known one of <a title="Luca Pacioli" href="http://en.wikipedia.org/wiki/Luca_Pacioli">Luca Paccioli</a>&#8221; (the <a title="Golden ratio" href="http://en.wikipedia.org/wiki/Golden_ratio">golden ratio</a>).<a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-vicente-12">[13]</a></p>
<p>Tschichold also interprets Rosarivo&#8217;s golden number as 2:3, saying:</p>
<blockquote><p>In figure 5 the height of the type area equals the width of the page: using a page proportion of 2:3, a condition for this canon, we get one-ninth of the paper width for the inner margin, two-ninths for the outer or fore-edge margin, one-ninth of the paper height for the top, and two-ninths for the bottom margin. Type area and paper size are of equal proportions. &#8230; What I uncovered as the canon of the manuscript writers, Raul Rosarivo proved to have been Gutenberg&#8217;s canon as well. He finds the size and position of the type area by dividing the page diagonal into ninths.<a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-Tsi45-7">[8]</a></p></blockquote>
<p>The figures he refers to are reproduced in combination here.</p>
<p><img src="http://upload.wikimedia.org/wikipedia/en/thumb/a/a1/Golden_section_page_Tschichold.svg/220px-Golden_section_page_Tschichold.svg.png" alt="" width="220" height="178" /></p>
<h3>Tschichold and the golden section</h3>
<p>Building on Rosarivo&#8217;s work, contemporary experts in book design such as Tschichold and<a title="Richard Hendel (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=Richard_Hendel&amp;action=edit&amp;redlink=1">Richard Hendel</a> assert as well that the page proportion of the <a title="Golden section" href="http://en.wikipedia.org/wiki/Golden_section">golden section</a> (21:34) has been used in <a title="Book design" href="http://en.wikipedia.org/wiki/Book_design">book design</a>, in manuscripts, and <a title="Incunabula" href="http://en.wikipedia.org/wiki/Incunabula">incunabula</a>, mostly in those produced between 1550 and 1770. Hendel writes that since Gutenberg&#8217;s time, books have been most often printed in an upright position, that conform loosely, if not precisely, to the golden ratio.<sup><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-14">[15]</a></sup></p>
<p>These page proportions based on the golden section or golden ratio, are usually described through its <a title="Convergent (continued fraction)" href="http://en.wikipedia.org/wiki/Convergent_(continued_fraction)">convergents</a> such as 2:3, 5:8, and 21:34.</p>
<p>Tschichold says that common ratios for page proportion used in book design include as 2:3, 1:√3, and the golden section. The image with circular arcs depicts the proportions in a medieval manuscript, that according to Tschichold feature a &#8220;Page proportion 2:3. Margin proportions 1:1:2:3. Text area in accord with the Golden Section. The lower outer corner of the text area is fixed by a diagonal as well.&#8221;<sup><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-15">[16]</a></sup> By accord with the golden section, he does not mean exactly equal to, which would conflict with the stated proportions.</p>
<p>Tschichold refers to a construction equivalent to van de Graaf&#8217;s or Rosarivo&#8217;s with a 2:3 page ratio as &#8220;the Golden Canon of book page construction as it was used during late Gothic times by the finest of scribes.&#8221; For the canon with the arc construction, which yields a text area ratio closer to the golden ratio, he says &#8220;I abstracted from manuscripts that are older yet. While beautiful, it would hardly be useful today.&#8221;<sup><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-16">[17]</a></sup></p>
<p>Of the different page proportions that such a canon can be applied to, he says &#8220;Book pages come in many proportions, i.e., relationships between width and height. Everybody knows, at least from hearsay, the proportion of the Golden Section, exactly 1:1.618. A ratio of 5:8 is no more than an approximation of the Golden Section. It would be difficult to maintain the same opinion about a ratio of 2:3.&#8221;<sup><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-17">[18]</a></sup></p>
<p>And he expresses a preference for certain ratios over others: &#8220;The geometrically definable irrational page proportions like 1:1.618 ( <a title="Golden ratio" href="http://en.wikipedia.org/wiki/Golden_ratio">Golden Section</a>), 1:√2, 1:√3, 1:√5, 1:1.538, and the simple rational proportions of 1:2, 2:3, 5:8 and 5:9 I call clear, intentional and definite. All others are unclear and accidental ratios. The difference between a clear and an unclear ratio, though frequently slight, is noticeable. &#8230; Many books show none of the clear proportions, but accidental ones.&#8221;<sup><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-18">[19]</a></sup></p>
<p>John Man&#8217;s quoted <a title="Gutenberg" href="http://en.wikipedia.org/wiki/Gutenberg">Gutenberg</a> page sizes are in a proportion not very close to the golden ratio,<sup><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-Man-13">[14]</a></sup> but Rosarivo&#8217;s or van de Graaf&#8217;s construction is applied by Tschichold to make a pleasing text area on pages of arbitrary proportions, even such accidental ones.</p>
<p><strong>Current Application</strong></p>
<p>Richard Hendel, associate director of the <a title="University of North Carolina Press" href="http://en.wikipedia.org/wiki/University_of_North_Carolina_Press">University of North Carolina Press</a>, describes book design as craft with its own traditions and a relative small body of accepted rules.<sup><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-19">[20]</a></sup>The dust cover of his book, <em>On Book Design</em>, features the Van de Graaf canon.</p>
<p>Christopher Burke, in his book on German typographer <a title="Paul Renner" href="http://en.wikipedia.org/wiki/Paul_Renner">Paul Renner</a>, creator of the <em><a title="Futura (typeface)" href="http://en.wikipedia.org/wiki/Futura_(typeface)">Futura</a></em>typeface, described his views about page proportions:</p>
<blockquote><p>Renner still championed the traditional proportions of margins, with the largest at the bottom of a page, &#8216;because we hold the book by the lower margin when we take it in the hand and read it&#8217;. This indicates that he envisioned a small book, perhaps a novel, as his imagined model. Yet he struck a pragmatic note by adding that the traditional rule for margin proportions cannot be followed as a doctrine: for example, wide margins for pocket books would be counter-productive. Similarly, he refuted the notion that the type area must have the same proportions as the page: he preferred to trust visual judgment in assessing the placement of the type area on the page, instead of following a pre-determined doctrine.<sup><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-20">[21]</a></sup></p></blockquote>
<p>Bringhurst describes a book page as a tangible proportion, which together with the textblock produce an <a title="Antiphonal" href="http://en.wikipedia.org/wiki/Antiphonal">antiphonal</a>geometry, which has the capability to bound the reader to the book, or conversely put the reader&#8217;s nerve on edge or drive the reader away.<sup><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-21">[22]</a></sup></p>
<ol>
<li id="cite_note-tschichold-0">^ <a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-tschichold_0-0"><sup><em><strong>a</strong></em></sup></a> <a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-tschichold_0-1"><sup><em><strong>b</strong></em></sup></a> <a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-tschichold_0-2"><sup><em><strong>c</strong></em></sup></a> Tschichold, Jan, <em>The Form of the Book</em>. p.46, Hartley &amp; Marks (1991), <a href="http://en.wikipedia.org/wiki/Special:BookSources/0881791164">ISBN 0-88179-116-4</a>.excerpt online at <a rel="nofollow" href="http://learning.unl.ac.uk/epoc/tschichd.htm">[1]</a>.</li>
<li id="cite_note-1"><strong><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-1">^</a></strong> As cited in Hendel, Richard. <em>On Book Design</em>, p.7</li>
<li id="cite_note-2"><strong><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-2">^</a></strong> Hans Kayser, <em>Ein harmonikaler Teilungskanon: Analyse einer geometrischen Figur im Bauhüttenbuch Villard de Honnecourt</em> (A canon for harmonious page division: analysis of a geometric figure in Bauhaus book of <a title="Villard de Honnecourt" href="http://en.wikipedia.org/wiki/Villard_de_Honnecourt">Villard de Honnecourt</a>). Zurich: Occident-Verlag, 1946. cited by web page loaded 2006-09-11 <a rel="nofollow" href="http://www.villardman.net/bibliography/bibliog.1900-1949.html">Writings on Villard de Honnecourt, 1900-1949</a> &#8220;An article-length (p. 32) attempt to demonstrate the use of Pythagorian musical proportion as the basis for the geometry in three of Villard&#8217;s figures: fol. 18r, two figures at the bottom; and fol. 19r, rightmost figure in the second row from the top. While the geometric design itself is unquestionably that generated from the Pythagorian monochord, Kayser does not convince the reader that Villard understood its musical basis. Kayser apparently worked from photographs of the original folios, and the significance of Kayser&#8217;s claim may be summarized in his own admission (p.30) that Villard&#8217;s geometry does not match that of the Pythagorean design when correctly drawn.&#8221;</li>
<li id="cite_note-3"><strong><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-3">^</a></strong> Egger, Willi. <a rel="nofollow" href="http://www.ntg.nl/maps/pdf/30_13.pdf">&#8220;Help! The Typesetting Area&#8221;</a> (PDF). De Nederlandstalige TeX Gebruikersgroep. Retrieved 2008-03-16.</li>
<li id="cite_note-4"><strong><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-4">^</a></strong> Van de Graaf, J. A. , <em>Nieuwe berekening voor de vormgeving.</em> (1946) (as cited by Tschichold and others; original not examined)</li>
<li id="cite_note-5"><strong><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-5">^</a></strong> Tschichold, Jan, <em>The Form of the Book</em>. pp.28,37,48,51,58,61,138,167,174, Hartley &amp; Marks (1991),<a href="http://en.wikipedia.org/wiki/Special:BookSources/0881791164">ISBN 0-88179-116-4</a>.</li>
<li id="cite_note-6"><strong><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-6">^</a></strong> Hurlburt, Allen, <em>Grid: A Modular System for the Design and Production of Newspapers, Magazines, and Books</em>, p.71, John Wiley and Sons (1982) <a href="http://en.wikipedia.org/wiki/Special:BookSources/047128923X">ISBN 0-471-28923-X</a></li>
<li id="cite_note-Tsi45-7">^ <a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-Tsi45_7-0"><sup><em><strong>a</strong></em></sup></a> <a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-Tsi45_7-1"><sup><em><strong>b</strong></em></sup></a> <a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-Tsi45_7-2"><sup><em><strong>c</strong></em></sup></a> Tschichold , <em>The Form of the Book</em> p.45</li>
<li id="cite_note-8"><strong><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-8">^</a></strong> Bringhurst, <em>The Elements of Typographic Style</em>, p.163</li>
<li id="cite_note-rosarivo-9"><strong><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-rosarivo_9-0">^</a></strong> Rosarivo, Raúl M., <em>Divina proporción tipográfica</em>, La Plata, Argentina (1953). Previous editions: 1948 and 1947. Brief discussion about his work, is available online in Spanish <a rel="nofollow" href="http://fabiancarreras.com.ar/rmr/ladivina.htm">[2]</a></li>
<li id="cite_note-Carreras-10"><strong><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-Carreras_10-0">^</a></strong> Carreras, Fabián, <a rel="nofollow" href="http://fabiancarreras.com.ar/rmr/">&#8220;Rosarivo 1903 &#8211; 2003&#8243;</a>. Retrieved 2008-03-16.</li>
<li id="cite_note-11"><strong><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-11">^</a></strong> Rosarivo, Raúl M., <em>Divina proporción tipográfica</em>, La Plata, Argentina, &#8220;[...] el número de oro o número clave en que Gutenberg se basó para establecer las relaciones armónicas que guardan las diversas partes de una obra&#8221;</li>
<li id="cite_note-vicente-12">^ <a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-vicente_12-0"><sup><em><strong>a</strong></em></sup></a> <a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-vicente_12-1"><sup><em><strong>b</strong></em></sup></a> Ros, Vicente, <em>Infodiversidad. Ral Mario Rosarivo o el amor al libro</em>, Sociedad de Investigaciones Bibilotecológicas, Argentina Vol. 7 (2004) <a rel="nofollow" href="http://redalyc.uaemex.mx/redalyc/pdf/277/27700106.pdf">Available online (Spanish)</a> (PDF)</li>
<li id="cite_note-Man-13">^ <a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-Man_13-0"><sup><em><strong>a</strong></em></sup></a> <a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-Man_13-1"><sup><em><strong>b</strong></em></sup></a> Man, John, <em>Gutenberg: How One Man Remade the World with Word</em> (2002) pp.166–67, Wiley,<a href="http://en.wikipedia.org/wiki/Special:BookSources/0471218235">ISBN 0-471-21823-5</a>. &#8220;The half-folio page (30.7 x 44.5 cm) was made up of two rectangles — the whole page and its text area — based on the so called &#8216;golden section&#8217;, which specifies a crucial relationship between short and long sides, and produces an irrational number, as pi is, but is a ratio of about 5:8 (footnote: The ratio is 0.618&#8230;. <em>ad inf</em>commonly rounded to 0.625)&#8221;</li>
<li id="cite_note-14"><strong><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-14">^</a></strong> Hendel, Richard, <em>On Book Design</em>, p.34, Yale University Press (1998), <a href="http://en.wikipedia.org/wiki/Special:BookSources/0300075707">ISBN 0-300-07570-7</a></li>
<li id="cite_note-15"><strong><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-15">^</a></strong> Tschichold , <em>The Form of the Book</em>, p.43 Fig 4. &#8220;Framework of ideal proportions in a medieval manuscript without multiple columns. Determined by Jan Tschichold 1953. Page proportion 2:3. margin proportions 1:1:2:3, Text area proportioned in the Golden Section. The lower outer corner of the text area is fixed by a diagonal as well.&#8221; (in the Dutch version, &#8220;letterveld volgens de Gulden Snede&#8221; — text area in accord with the Golden Section)</li>
<li id="cite_note-16"><strong><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-16">^</a></strong> Tschichold , <em>The Form of the Book</em> p.44</li>
<li id="cite_note-17"><strong><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-17">^</a></strong> Tschichold , <em>The Form of the Book</em>, p.37</li>
<li id="cite_note-18"><strong><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-18">^</a></strong> Tschichold , <em>The Form of the Book</em> pp.37–38</li>
<li id="cite_note-19"><strong><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-19">^</a></strong> Hendel, Richard, <em>On Book Design</em> pp.1–5</li>
<li id="cite_note-20"><strong><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-20">^</a></strong> Christopher, Burke, <em>Paul Renner: The Art of Typography</em>, Princeton Architectural Press, 1999, <a href="http://en.wikipedia.org/wiki/Special:BookSources/1568981589">ISBN 1-56898-158-9</a></li>
<li id="cite_note-21"><strong><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_ref-21">^</a></strong> Bringhurst, <em>The elements of typographic style</em> (1999), p.145</li>
</ol>
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		<title>O rule + golden proportion for calculating the gutter in the grid</title>
		<link>http://savonge.wordpress.com/2010/03/21/o-rule-golden-proportion-for-calculating-the-gutter-in-the-grid/</link>
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		<pubDate>Sun, 21 Mar 2010 22:02:47 +0000</pubDate>
		<dc:creator>savonge</dc:creator>
				<category><![CDATA[Articles]]></category>

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		<description><![CDATA[from: http://www.vcarrer.com/2009/05/o-rule-golden-proportion-for.html What is Gutter in Grid Design? Gutter is the blank space that separates rows and columns in screen. Almost every web site is made of more than one column. The space between those columns is called “the gutter”. So why is the size of the gutter important in web design or design in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=savonge.wordpress.com&amp;blog=12733354&amp;post=35&amp;subd=savonge&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>from: </em><em><a href="http://www.vcarrer.com/2009/05/o-rule-golden-proportion-for.html">http://www.vcarrer.com/2009/05/o-rule-golden-proportion-for.html</a></em></p>
<p>What is Gutter in Grid Design?</p>
<p>Gutter is the blank space that separates rows and columns in screen. Almost every web site is made of more than one column. The space between those columns is called “the gutter”.</p>
<p><img src="http://4.bp.blogspot.com/_dNFD8-arsW8/Sh0ac0cpqPI/AAAAAAAAAJM/VAYHy6UnLA0/s400/Gutter.PNG" border="0" alt="" /></p>
<p>So why is the size of the gutter important in web design or design in general?</p>
<p>I think that the space between the columns is extremely important and it can contribute for better reading, more elegant design and the harmony between grids (columns).</p>
<p>We (me included) almost every time ignore the gutter size. Usually we put 10px without thinking or if you have more designer “taste” you will try to adjust it manually and stop when “looks good”.</p>
<p>There is practically no (or very little) documentation about this problem on the web or in many typography or grid design books.</p>
<p>So I tried to resolve this problem.</p>
<p>First logical thing is that the size of the gutter should be bigger than one blank space of one letter. So the eye won’t jump to the next column.<br />
But this space shouldn’t be too large to create the sensation of “empty hole” between grids.</p>
<p>I often ask myself why the site <a href="http://www.thegridsystem.org/">The Grid System</a> looks so damn good. I keep turning back just to enjoy the view. I also love <a href="http://www.bbc.co.uk/">BBC</a> and <a href="http://www.nytimes.com/">NY Times</a>.</p>
<p>Every time when I tried to find the formula for the perfect gutter I finished with dead end. But last week when I made some experiments with the leading for Better Web Readability Project I find out that the perfect leading for my 16px gridlines was 1.625 very close to the golden proportion 1.618. I must say in the past I was very skeptic about this number.</p>
<p><strong>Now I think inside that number is hidden the mathematical formula for beauty.</strong></p>
<p>So I wanted to take the horizontal size of one letter and multiply the golden proportion. So what lowercase letter can we take that can represent all the letters? I think that the letter ”o” has the optimal form and is the best letter for this experiment.</p>
<p>Attention! Not all fonts have the same letter “o”. Different fonts have different horizontal size. Let’s try with Arial and calculate how many horizontal pixels it has.</p>
<p>This is the letter “o” 12px Arial zoomed 3200% so if you count the colored pixels you can see that are 8. So the horizontal size is <strong>8px multiplied with 1,618 equals 12,944</strong> or 13px.</p>
<p><img src="http://3.bp.blogspot.com/_dNFD8-arsW8/Sh0Z-yEM-iI/AAAAAAAAAJE/OY0tke7HW6o/s400/O.png" border="0" alt="" /></p>
<p>So if you have 12px Arial the best size for the gutter is 13px. But this is just for Arial. For Lucida sans Unicode the size of the o is 9px so the gutter is <strong>9 X 1,618 = 14,562</strong> so you can choose between 14 or 15 px.</p>
<p>If you have bigger font you will have more pixel and bigger gutter.</p>
<p>All the sites I named before almost perfectly match this calculation. They all have beautiful grid system.</p>
<p>I called this rule <strong>O-rule</strong>.</p>
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		<title>Applying Mathematics To Web Design</title>
		<link>http://savonge.wordpress.com/2010/03/21/applying-mathematics-to-web-design/</link>
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		<pubDate>Sun, 21 Mar 2010 21:12:04 +0000</pubDate>
		<dc:creator>savonge</dc:creator>
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		<description><![CDATA[from: http://www.smashingmagazine.com/2010/02/09/applying-mathematics-to-web-design/ “Mathematics is beautiful.” This may sound absurd to people who wince at numbers and equations. But some of the most beautiful things in nature and our universe exhibit mathematical properties, from the smallest seashell to the biggest whirlpool galaxies. In fact, one of the greatest ancient philosophers, Aristotle, said: “The mathematical sciences particularly [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=savonge.wordpress.com&amp;blog=12733354&amp;post=25&amp;subd=savonge&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>from: </em><em><a href="http://www.smashingmagazine.com/2010/02/09/applying-mathematics-to-web-design/">http://www.smashingmagazine.com/2010/02/09/applying-mathematics-to-web-design/</a></em></p>
<p>“Mathematics is beautiful.” This may sound absurd to people who wince at numbers and equations. But some of the most beautiful things in nature and our universe exhibit mathematical properties, from the smallest seashell to the biggest whirlpool galaxies. In fact, one of the greatest ancient philosophers, Aristotle, said: “The mathematical sciences particularly exhibit order, symmetry and limitation; and these are the greatest forms of the beautiful.”</p>
<p>Because of its beautiful nature, <strong>mathematics</strong> has been a part of art and architectural design for ages. But it<strong>has not been exploited much for website design</strong>. This is probably because many of us regard mathematics as being antithetical to creativity. On the contrary, mathematics can be a <em>tool</em> to produce creative designs. That said, you don’t have to rely on math for every design. The point is that you should regard it as your friend, not a foe. For illustrative purposes, we created a couple of web designs that present mathematical principles discussed in this article. We are also giving away a couple of PSDs that you can use right away in your next design.</p>
<p>Layouts featured in this post were created specifically for the purpose of this article. During the design process we made sure that all of the designs shown in this article are essentially mathematical in nature; that is, they exhibit order, symmetry and limitation. We also have followed the <a href="http://designinformer.com/web-design-iterations-algorithms/">Web design algorithm</a> in this process — the designs have distinct themes, styles and elements. To keep things simple and clear, we tried to stick to minimalist designs and also preferred single-page layouts. Obviously, examples in this article are supposed to serve as a simple foundation for your designs and not as the finished designs.</p>
<p>[Offtopic: By the way, did you know that Smashing Magazine has a <a href="http://creatives.commindo-media.de/www/delivery/ck.php?oaparams=2__bannerid=1249__zoneid=0__cb=be1da96c6d__oadest=http%3A%2F%2Fm.smashingmagazine.com">mobile version</a>? Try it out if you have an iPhone, Blackberry or another capable device.]</p>
<h3>Golden Ratio and Golden Rectangle</h3>
<p>The golden ratio, also known as the divine proportion, is an irrational mathematical constant with a value of approximately 1.618033987. If the ratio of the sum of the quantities to the larger quantity is equal to the ratio of the larger quantity to the smaller one, then the quantities are said to have a golden ratio.</p>
<p><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/01/gr01.png" alt="Gr01 in Applying Mathematics To Web Design" align="center" /></p>
<p><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/01/gr02.png" alt="Gr02 in Applying Mathematics To Web Design" align="center" /></p>
<p>We already published a very detailed article <a href="http://www.smashingmagazine.com/2008/05/29/applying-divine-proportion-to-web-design/">“Applying Divine Proportion To Web Design”</a> that explains how to use the golden ratio in Web design. In today’s article, we’ll look at how to use golden rectangles in Web design. A golden rectangle is one whose side lengths have the golden ratio 1:(one-to-phi); that is, 1:1.618.</p>
<p>The construction of a golden rectangle is very easy and straightforward. First, construct a simple square. Then draw a line from the midpoint of one side of the square to an opposite corner and use that line as the radius to draw an arc that defines the height of the rectangle. Finally, complete the golden rectangle and you are done.</p>
<p><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/02/rectangle.jpg" alt="Rectangle in Applying Mathematics To Web Design" width="325" height="392" /><br />
<em>A method to construct a golden rectangle. The square is outlined in red. The resulting dimensions are in the ratio 1:Phi, the golden ratio.</em></p>
<p>As an example, consider the minimalist design below. It has <strong>six golden rectangles</strong> in it, three rectangles per line. The rectangles have the dimensions of 299 x 185 pixels. Thus, the sides of these rectangles adhere approximately to the golden ratio; that is, 299/185 = 1.616. Notice how the large amount of white space surrounding Golden rectangles creates a calm and simple atmosphere in which the navigation options can breathe and serve their purpose. Although the layout uses only few colors and all blocks are positioned very similarly, the navigation options are obvious.</p>
<p><a href="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/02/spacegeeklayout-final.jpg"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/02/spacegeek_full.jpg" alt="Spacegeek Full in Applying Mathematics To Web Design" width="500" height="417" align="center" /></a><br />
<em><a href="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/02/spacegeek-layout-full.jpg">Large view</a></em></p>
<p>However, it may be quite difficult to add a new Golden block while keeping the consistency of the design. Probably the only reasonable design solution here would be to add the block on the third line and use the rest of the horizontal space for other, more or less prominent features (if necessary). You can click on the image below to see the enlarged version.</p>
<p><a href="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/02/space-layout.jpg"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/02/spacegeek_rect05.jpg" alt="Spacegeek Rect05 in Applying Mathematics To Web Design" width="500" height="416" align="center" /></a><br />
<em><a href="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/02/space-layout.jpg">Large view</a></em></p>
<h4>Possible Applications</h4>
<p>The golden rectangle design is well suited for photo galleries, portfolios and product-oriented websites. The golden rectangles can also be arranged in other mathematically sound ways to generate beautiful designs. In particular, you may want to use them for blocks that display images or ads in your sidebar. Of course, the pure collection of golden rectangles doesn’t make for a professional, nice-looking design. You also need to work closely with grids, alignment, proximity and emphasis to achieve the main goals of your design. For instance, an interesting design solution would be a CSS/jQuery-based fluid grid design based on golden rectangles, however we do not cover this technique in this article.</p>
<h4>Download the PSD-layout</h4>
<p>We prepared a <a href="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/images/mathematics/golden_rectangle_layout.psd">sample PSD layout</a> that is designed according to the Golden Ratio and Golden Rectangle. Please feel free to use it in any way and please send the link to this article to your colleagues if you want to spread the word.</p>
<h3>Fibonacci Design</h3>
<p>As the name says, Fibonacci designs are designs based on the Fibonacci sequence of numbers. By definition, the first two Fibonacci numbers are 0 and 1, and each remaining number is the sum of the previous two. Some sources omit the initial 0, instead beginning the sequence with two 1s. So the first two Fibonacci numbers are given, and each remaining number is the sum of the previous two. The higher the Fibonacci sequence gets, the closer its numbers relate to each other according to the Golden Ratio. A Fibonacci sequence goes like this:</p>
<p><code>0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144...</code></p>
<p>In music, Fibonacci numbers are sometimes used to determine tunings, and in visual art to determine the length or size of content and formal elements. Jürgen Schmidhuber his <a href="http://www.idsia.ch/~juergen/fibonacciwebdesign.html">methodology for Fibonacci-based designs</a> on his blog. However, if you examine the design he created, you are likely to find it rigid and a bit difficult to read and navigate. Indeed, you need to get a bit creative with math rather than following the rules blindly — maths gives us a guide that we can apply, however it’s rather about implementing sites with maths than implementing maths with our designs.</p>
<p><a href="http://en.wikipedia.org/wiki/Fibonacci_number"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/02/fib.gif" alt="Fib in Applying Mathematics To Web Design" width="500" height="342" /></a><br />
<em>Approximate and true golden spirals. The green spiral is made from quarter-circles tangent to the interior of each square, while the red spiral is a Golden Spiral, a special type of logarithmic spiral. Overlapping portions appear yellow. The length of the side of one square divided by that of the next smaller square is the Golden ratio. <a href="http://en.wikipedia.org/wiki/Fibonacci_number">Source</a></em></p>
<p>The main idea behind such designs is to use Fibonacci when deciding on the dimensions for content area or sidebar. Both Golden ratio and Fibonacci let designers rely on sound, common ratios for page containers or blocks within page containers.</p>
<p>In general, layouts are quite easy to build using the Fibonacci sequence. You pick a certain base width first — for instance, 90px. Then, when determining the size of your containers, you multiply the base width with the numbers from the Fibonacci series. Depending on the calculations you get, you need to use them for your page blocks. Let’s take a look at an example. Below is a minimalist typography blog based on Fibonacci Web design.</p>
<p><a href="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/01/fibonaccilayout.jpg"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/01/fibonacci01.jpg" alt="Fibonacci01 in Applying Mathematics To Web Design" align="center" /></a><br />
<em><a href="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/01/fibonaccilayout.jpg">Large view</a></em></p>
<p>You can see that the page is divided into three columns. Each column corresponds to a Fibonacci number. For this design, we used a base width of 90 pixels. This base width is then multiplied by a Fibonacci number to get the total width for a particular column. For example, the first column has a width of 180 pixels (90 x 2); the second column has a width of 270 pixels (90 x 3); and the third column has a width of 720 pixels (90 x 8). The font size also corresponds to a Fibonacci number. The blog heading has a size of 55px; the article’s heading is 34px; and the content is 21px.</p>
<p><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/01/fibonacci02.jpg" alt="Fibonacci02 in Applying Mathematics To Web Design" align="center" /></p>
<p>The downside of layouts based on the Fibonacci sequence is that it’s difficult to use it if you are given certain fixed width layout dimensions (e.g. 1000px). In this situation it’s easier to use the Golden ratio, as you would simply multiply 1000px with 0.618 and get 618px which would be the ideal width for your content block. However, if you try to achieve the same result with the Fibonacci sequence itself, you first need to figure out the sequence to the 1000 range.</p>
<p>According to the <a href="http://www.math.rutgers.edu/~erowland/fibonacci.html">Fibonacci sequence calculator</a>, the sequence would be <code>...,610, 987, 1597...</code>. Indeed, 987 is a good fit and you can start picking the widths for smaller blocks using the previous numbers in the sequence. But if your fixed width layout is smaller or lager, you would need to use some approximate values which would again result in pure guessing. The problem may also occur in liquid or elastic designs to some extent, but you have much more design freedom there.</p>
<h4>Possible Applications</h4>
<p>A Fibonacci design is best suited to blogs and magazine layouts. You can arrange the layout in different ways according to Fibonacci numbers. The article <a href="http://css4design.com/nombre-dor-suite-de-fibonacci-et-autres-grilles-de-mise-en-page-pour-le-design-web">“Nombre d’or, suite de Fibonacci et autres grilles de mise en page pour le design web”</a> (in French) explains in more depth the application of Fibonacci numbers to Web design. Again, notice that you need to be creative when using Fibonacci sequence in your designs, otherwise your designs will turn out to be too rigid and hence difficult to use and navigate.</p>
<h4>Download the PSD-layout</h4>
<p>We prepared a <a href="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/images/mathematics/fibonacci_layout.psd">sample PSD layout</a> that is designed according to the Fibonacci sequence. Please feel free to use it in any way and please send the link to this article to your colleagues if you want to spread the word.</p>
<h3>Five Elements, Or Kundli Design</h3>
<p>Another interesting layout technique comes from the Indian horoscopes which are also called <em>Kundli</em>. Basically, a Kundli is a very simple figure can be made in just three steps. Draw a square, and then cross the two diagonals. Join the mid-points on each side of the square to get the Kundli figure. You’ll notice four right-angle rhomboids in the figure. These are the basis for our Web design.</p>
<p><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/01/kundlilayout.jpg" alt="Kundlilayout in Applying Mathematics To Web Design" align="center" /></p>
<p><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/01/kundlilayout02.jpg" alt="Kundlilayout02 in Applying Mathematics To Web Design" align="center" /></p>
<p>The design below, then, is based on the Kundli geometric layout. You’ll notice that the <a href="http://en.wikipedia.org/wiki/Chakras">chakras</a> in the design also have mathematical properties.</p>
<p><a href="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/01/fourelementslayout2.jpg"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/01/fiveelements01.jpg" alt="Fiveelements01 in Applying Mathematics To Web Design" align="center" /></a><br />
<em><a href="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/01/fourelementslayout2.jpg">Large view</a></em></p>
<p>This is a single-page layout. Clicking on an element reveals more information about it, as shown in the figure below. You could also include some simple jQuery animations or jQuery tooltips that would reveal more information on demand. A further step would be a sliding web page where animation is used to display different content blocks; you may also want to change the background images of the single content areas to make them a bit more distinctive.</p>
<p><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/01/fiveelements02.jpg" alt="Fiveelements02 in Applying Mathematics To Web Design" align="center" /></p>
<p>In the following figure, you can see that our design is just a simple three-column layout: a header, three columns and a footer. Not complex at all.</p>
<p><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/01/fiveelements03.jpg" alt="Fiveelements03 in Applying Mathematics To Web Design" align="center" /></p>
<h4>Possible Applications</h4>
<p>This design is best for displaying product information and portfolios. You can spice it up with JavaScript animation frameworks. For example, you can apply color transformations to the chakras by using <a href="http://raphaeljs.com/">Raphael library</a>, or you can add freestyle animations using  <a href="http://jsanim.com/">jsAnim</a> library. You can have a tree sprout when the user clicks on the Earth element, or you can show sea creatures swimming in the water element. The sky is the limit when it comes to animation using these JavaScript libraries.</p>
<h4>Download the PSD-layout</h4>
<p>We prepared a <a href="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/images/mathematics/kundli_layout.psd">sample PSD layout</a> that is designed according to the Kundli design. Please feel free to use it in any way and please send the link to this article to your colleagues if you want to spread the word.</p>
<h3>Sine Wave Design</h3>
<p>When it comes to mathmatics, you do not need to stick to well-known Golden Ratio or Fibonacci sequence. You can also experiment with formulas from physics, chemistry and other sciences by using more general formulas and values in your designs.</p>
<p><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/01/sw01.jpg" alt="Sw01 in Applying Mathematics To Web Design" /></p>
<p>For instance, let’s consider the <strong>sine wave</strong>, or sinusoid, a mathematical function that describes a smooth repetitive oscillation. We used a simple sine wave pattern as the basis for a simple and original Web design and create a single-page layout. Of course, you can use the same approach for other designs such as graphics or infographics.</p>
<p><a href="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/02/sinewavelayout01.jpg"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/01/sinewave01.jpg" alt="Sinewave01 in Applying Mathematics To Web Design" align="center" /></a><br />
<em><a href="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/02/sinewavelayout01.jpg">Large view</a></em></p>
<p>The layout is again very simple, consisting of a header, five columns and a footer. You can use a jQuery tooltip to make the design more interactive.</p>
<p><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/01/sinewave02.jpg" alt="Sinewave02 in Applying Mathematics To Web Design" align="center" /></p>
<h4>Possible Applications</h4>
<p>This wave pattern occurs often in nature, including ocean waves, sound waves, and light waves. Also, a rough sinusoidal pattern can be seen in plotting average daily temperatures for each day of the year, although the graph may resemble an inverted cosine wave. You can also use it to display a timeline of events. It could even be developed to include horizontal navigation. You can make it more interactive with the <a href="http://www.dailymarkup.com/highlighter/demo1/demo.html#">jQuery highlighter</a> plug-in, which highlights each element (i.e. DIV) so that the user can focus on the content.</p>
<h4>Download the PSD-layout</h4>
<p>We prepared a <a href="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/images/mathematics/sinewave_layout.psd">sample PSD layout</a> that is designed according to the Sine Wave design. Please feel free to use it in any way and please send the link to this article to your colleagues if you want to spread the word.</p>
<h3>Other Techniques</h3>
<p><strong>Rule of Thirds</strong><br />
This rule states that an image should be imagined to be divided into nine equal parts by two equally spaced horizontal lines and two equally spaced vertical lines, and that important compositional elements should be placed along these lines or their intersections. It can also be expressed as a simplified mathematical approach that divides any layout into thirds, left to right and top to bottom.</p>
<p><strong>Musical Logic</strong><br />
The rhythmic or thematic structure of musical compositions can be applied to distances between elements in a layout, like ABA, ABAC, etc. Learn more about music and mathematics in this <a href="http://en.wikipedia.org/wiki/Music_and_mathematics">Wikipedia article</a>.</p>
<h3>Useful Links and Resources</h3>
<p><em>Wikipedia articles</em></p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Sacred_geometry">Sacred Geometry</a></li>
<li><a href="http://en.wikipedia.org/wiki/Proportion_(architecture)">Proportion</a></li>
<li><a href="http://en.wikipedia.org/wiki/Canons_of_page_construction#cite_note-5">Canons of Page Construction</a></li>
</ul>
<p><em>Articles</em></p>
<ul>
<li><a href="http://www.math.nus.edu.sg/aslaksen/teaching/math-art-arch.shtml">Mathematics in Art and Architecture</a></li>
<li><a href="http://www.markboulton.co.uk/journal/comments/design-and-the-divine-proportion">Design and Divine Proportion</a></li>
<li><a href="http://www.myoats.com/create.aspx">Create Awesome Geometrical Designs</a>, Myoats</li>
<li><a href="http://www.wired.com/magazine/2010/01/pl_arts_found/">Photographer Loves Math, Graphs Her Images</a></li>
<li><a href="http://lamb.cc/typograph/">Typograph: Scale and Rhythm</a></li>
<li><a href="http://www.flickr.com/photos/michaelpaukner/">Michael Paunker – Art and Math</a></li>
</ul>
<p><em>Books</em></p>
<ul>
<li><a href="http://books.google.co.in/books?id=1KI0JVuWYGkC&amp;printsec=frontcover&amp;dq=geometry+of+design&amp;source=bl&amp;ots=8_La32PfXM&amp;sig=oqYAItvbGXuF3qNqTTBRZydtmvo&amp;hl=en&amp;ei=qfZXS9rZEs6GkAXq7rDpBA&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=1&amp;ved=0CAcQ6AEwAA#v=onepage&amp;q=&amp;f=false">Geometry of Design</a></li>
<li><a href="http://books.google.com/books?id=QSzjUIxs0GwC&amp;printsec=frontcover&amp;dq=euclids'elements&amp;num=4&amp;client=internal-uds&amp;cd=4&amp;source=uds#v=onepage&amp;q=&amp;f=false">Euclid’s Elements</a></li>
<li><a href="http://books.google.com/books?id=2gO2sBp4ipQC&amp;printsec=frontcover&amp;dq=patterns+in+nature&amp;num=4&amp;client=internal-uds&amp;cd=4&amp;source=uds#v=onepage&amp;q=&amp;f=false">Mathematics in Nature</a></li>
</ul>
<p>We hope you’ve enjoyed this article on mathematics and Web design. Hopefully you now see mathematics not as a hindrance to creativity, but as a friend. Embrace it!</p>
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		<description><![CDATA[The Best of Eyetrack III: What We Saw When We Looked Through Their Eyes By Steve Outing and Laura Ruel Eyetrack III project managers (Este artículo está disponible en español) News websites have been with us for about a decade, and editors and designers still struggle with many unanswered questions: Is homepage layout effective? &#8230; What effect [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=savonge.wordpress.com&amp;blog=12733354&amp;post=13&amp;subd=savonge&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The Best of Eyetrack III:<br />
What We Saw When We Looked Through Their Eyes<br />
By <a href="http://www.poynter.org/profile/profile.asp?user=1648">Steve Outing</a> and <a href="http://www.lauraruel.com/">Laura Ruel</a><br />
Eyetrack III project managers</p>
<p>(<a href="http://www.poynterextra.org/eyetrack2004/main-spanish.htm">Este artículo está disponible en español</a>)</p>
<p><img src="http://www.poynterextra.org/eyetrack2004/images/sitting.jpg" border="0" alt="" hspace="5" align="right" />News websites have been with us for about a decade, and editors and designers still struggle with many unanswered questions: Is homepage layout effective? &#8230; What effect do blurbs on the homepage have compared to headlines? &#8230; When is multimedia appropriate? &#8230; Are ads placed where they will be seen by the audience?</p>
<p>The Eyetrack III research released by <a href="http://www.poynter.org/">The Poynter Institute</a>, the <a href="http://estlowcenter.du.edu/">Estlow Center for Journalism &amp; New Media</a>, and <a href="http://www.eyetools.com/">Eyetools</a> could help answer those questions and more. Eyetracking research like this won&#8217;t provide THE answer to those questions. But combined with other site metrics already used by news website managers &#8212; usability testing, focus groups, log analysis &#8212; the Eyetrack III findings could provide some direction for improving news websites.</p>
<p>In Eyetrack III, we observed 46 people for one hour as their eyes followed mock news websites and real multimedia content. In this article we&#8217;ll provide an overview of what we observed. You can dive into detailed Eyetrack III findings and observations on this website &#8212; use the navigation at the top and left of this page &#8212; at any time. If you don&#8217;t know what eyetracking is, get oriented by reading the <a href="http://www.poynterextra.org/eyetrack2004/faq.htm">Eyetrack III FAQ</a>.</p>
<p>Let&#8217;s get to the key results of the study, but first, a quick comment on what this study is and is not: It is a preliminary study of several dozen people conducted in San Francisco. It is notan exhaustive exploration that we can extrapolate to the larger population. It is a mix of &#8220;findings&#8221; based on controlled variables, and &#8220;observations&#8221; where testing was not as tightly controlled. The researchers went &#8220;wide,&#8221; not &#8220;deep&#8221; &#8212; covering a lot of ground in terms of website design and multimedia factors. We hope that Eyetrack III is not seen as an end in itself, but rather as the beginning of a wave of eyetracking research that will benefit the news industry. OK, let&#8217;s begin. &#8230;</p>
<hr /><a name="1"></a></p>
<h3>At the core: Homepage layout</h3>
<p>While testing our participants&#8217; eye movements across several news homepage designs, Eyetrack III researchers noticed a common pattern: The eyes most often fixated first in the upper left of the page, then hovered in that area before going left to right. Only after perusing the top portion of the page for some time did their eyes explore further down the page.</p>
<p><img src="http://www.poynterextra.org/eyetrack2004/images/eyemovement.jpg" border="0" alt="" align="center" /></p>
<p>Depending on page layout, of course, this pattern can vary. The image above is a simplistic representation of the most common eye-movement pattern we noticed across multiple homepage designs. (In other words, don&#8217;t take what you see above too seriously.)</p>
<p>Now also consider another Eyetrack observation: Dominant headlines most often draw the eye first upon entering the page &#8212; especially when they are in the upper left, and most often (but not always) when in the upper right. Photographs, contrary to what you might expect (and contrary to findings of 1990 Poynter eyetracking research on print newspapers), aren&#8217;t typically the entry point to a homepage. Text rules on the PC screen &#8212; both in order viewed and in overall time spent looking at it.</p>
<p>A quick review of 25 large news websites &#8211; <a href="http://www.poynterextra.org/eyetrack2004/sites.htm">here&#8217;s a list of them</a> &#8212; reveals that 20 of them place the dominant homepage image in the upper left. (Most news sites have a consistent page design from day to day; they don&#8217;t often vary the layout as a print newspaper would.)</p>
<p>We observed that with news homepages, readers&#8217; instincts are to first look at the flag/logo and top headlines in the upper left. The graphic below shows the zones of importance we formulated from the Eyetrack data. While each site is different, you might look at your own website and see what content you have in which zones.</p>
<p><img src="http://www.poynterextra.org/eyetrack2004/images/priorityzones.jpg" border="0" alt="" align="center" /></p>
<p>[Read more on what Eyetrack III says about homepage layout <a href="http://www.poynterextra.org/eyetrack2004/viewing.htm">here</a>.]</p>
<hr /><a name="2"></a></p>
<h3>Want people to read, not scan? Consider small type</h3>
<p>The Eyetrack III researchers discovered something important when testing headline and type size on homepages: Smaller type encourages focused viewing behavior (that is, reading the words), while larger type promotes lighter scanning. In general, our testing found that people spent more time focused on small type than large type. Larger type resulted in more scanning of the page &#8212; fewer words overall were fixated on &#8212; as people looked around for words or phrases that captured their attention.</p>
<p>This was especially the case when we looked at headline size on homepages. Larger headlines encouraged scanning more than smaller ones.</p>
<p>(Note: We are not advocating that you run out and reduce the size of your font across the board. You should make sure that people can read the font size you select in order to achieve the appropriate balance.)</p>
<p>Particularly interesting was people&#8217;s behavior when there were headlines and blurbs used on homepages. Eyetrack III test participants tended to view both the headline and blurb when the headline was bold and the same size as blurb text and immediately preceded the blurb on the same line.</p>
<p>With a headline larger than the blurb and on a separate line, people tended to view the headlines and skip the blurbs; they scanned the headlines throughout the page more than the group that looked at the smaller headlines.</p>
<p>Researchers believe that it is the contrast in type size that accounts for this behavior, as well as the type size itself. When a headline is larger than its accompanying blurb text, it&#8217;s perceived as the important element of the headline-blurb block &#8212; so people appear to decide that viewing the headline is sufficient and they skip the blurb.</p>
<p>Underlined headlines discouraged testers from viewing blurbs on the homepage:</p>
<p>This may be related to a phenomenon that we noted throughout the testing: visual breaks &#8212; like a line or rule &#8212; discouraged people from looking at items beyond the break, like a blurb. (This also affects ads, which we address below.)</p>
<p>When we look at news websites, we find that the vast majority of them (22 out of 25) use blurbs to accompany headlines on their homepages. It&#8217;s the rare ones that use only headlines: <a href="http://www.cnn.com/">CNN.com</a>, <a href="http://www.nypost.com/">NYPost.com</a>, and <a href="http://www.projo.com/">ProJo.com</a>. In terms of headline size, we observed about an even split between using larger type size for headlines vs. smaller type.</p>
<p>We found that 12 out of 22 news sites that use blurbs on their homepage put rules under their headlines.</p>
<p>[Read more on what Eyetrack III says about type and blurbs <a href="http://www.poynterextra.org/eyetrack2004/fontsize.htm">here</a> and<a href="http://www.poynterextra.org/eyetrack2004/blurbs.htm">here</a>.]</p>
<hr /><a name="3"></a></p>
<h3>Partial viewing of headlines, blurbs found to be common</h3>
<p>We found that when people look at blurbs under headlines on news homepages, they often only look at the left one-third of the blurb. In other words, most people just look at the first couple of words &#8212; and only read on if they are engaged by those words.</p>
<p>Here&#8217;s a <a href="http://www.poynter.org/content/resource_popup_view.asp?id=27204">heatmap</a> of a blurb demonstrating this. (A heatmap is an aggregate view of all the eye fixations of our test subjects. Below, the orange area was viewed the most, the blue areas the least.)</p>
<table width="100%" align="center">
<tbody>
<tr>
<td><img src="http://www.poynterextra.org/eyetrack2004/images/blurbthird.jpg" border="0" alt="" align="center" /></td>
</tr>
</tbody>
</table>
<p>With a list of headlines on a homepage, we can see where people looked with eyetracking &#8212; and again, most often it&#8217;s the left sides of the headlines. People typically scan down a list of headlines, and often don&#8217;t view entire headlines. If the first words engage them, they seem likely to read on. On average, a headline has less than a second of a site visitor&#8217;s attention.</p>
<p>For headlines &#8212; especially longer ones &#8212; it would appear that the first couple of words need to be real attention-grabbers if you want to capture eyes.</p>
<p>The same goes for blurbs &#8212; perhaps even more so. Our findings about blurbs suggest that not only should they be kept short, but the first couple of words need to grab the viewer&#8217;s attention.</p>
<p>On the 25 news websites we reviewed, there&#8217;s considerable variety in blurbs. Average blurb length varies from a low of about 10 words to a high of 25, with most sites coming in around 17.</p>
<p>[Read more on what Eyetrack III says about blurbs <a href="http://www.poynterextra.org/eyetrack2004/blurbs.htm">here</a>.]</p>
<hr /><a name="4"></a></p>
<h3>What creates &#8220;hot spots&#8221;?</h3>
<p>In Eyetrack III, we tested several homepage designs, watching where on the page people looked. As you would expect, lower parts of the page &#8212; especially areas you have to scroll to view &#8212; receive modest viewing. But that doesn&#8217;t mean you can&#8217;t get people to look at content low on a scrolling page.</p>
<p>On a couple of our test homepages, we found &#8220;hot spots&#8221; for some stories. Perhaps because our testing took place in San Francisco, research subjects were drawn to one story about the site &#8220;Craig&#8217;s List&#8221; (a local online community popular since its inception in 1995). The headline for that story had an inordinate number of eye fixations compared to surrounding content, even though it was below the first visible screen of the page. We observed a similarly high number of eye fixations on a headline about clothing maker FCUK, which was placed far down on a page with a long list of headlines and blurbs.</p>
<p>We think this spells good news for those websites with homepages that extend well beyond the initial screen view. Eyetrack III found that people do typically look beyond the first screen. What happens, however, is thattheir eyes typically scan lower portions of the page seeking something to grab their attention. Their eyes may fixate on an interesting headline or a stand-out word, but not on other content. Again, this points to the necessity of sharp headline writing.</p>
<p>[Read more on what Eyetrack III says about homepage design <a href="http://www.poynterextra.org/eyetrack2004/homepages.htm">here</a> and<a href="http://www.poynterextra.org/eyetrack2004/compactextended.htm">here</a>.]</p>
<hr /><a name="5"></a></p>
<h3>Where&#8217;s your navigation?</h3>
<p>While testing several homepage designs, we varied the placement of a navigation element: top (under the flag or logo), left column, and right column.</p>
<p>Navigation placed at the top of a homepage performed best &#8211; that is, it was seen by the highest percentage of test subjects and looked at for the longest duration. In a survey of 25 top news sites, we found 11 that used top position navigation. The other 14 used left navigation. Seven of the 25 used left and top navigation elements. None of the 25 sites we surveyed used right side navigation. It&#8217;s rare, but you can find right navigation in the news website world.</p>
<p>It might surprise you to learn that in our testing we observed better usage (more eye fixations and longer viewing duration) with right-column navigation than left. While this might have been the novelty factor at play &#8212; people aren&#8217;t used to seeing right-side navigation &#8212; it may indicate that there&#8217;s no reason not to put navigation on the right side of the page and use the left column for editorial content or ads.</p>
<p>[Read more on what Eyetrack III says about navigation <a href="http://www.poynterextra.org/eyetrack2004/navigation.htm">here</a>.]</p>
<hr /><a name="6"></a></p>
<h3>What about article layout, writing style?</h3>
<p>Eyetrack III results suggests various characteristics of article writing and layout can affect a reader&#8217;s viewing behavior.</p>
<p>For example, let&#8217;s take average paragraph length. Most news sites run articles with medium-length paragraphs &#8212; somewhere (loosely) around 45-50 words, or two or three sentences. In a survey of 25 top news sites, however, we did find seven that routinely edited articles to make paragraphs shorter &#8212; often only one sentence per paragraph.</p>
<p>Shorter paragraphs performed better in Eyetrack III research than longer ones.Our data revealed that stories with short paragraphs received twice as many overall eye fixations as those with longer paragraphs. The longer paragraph format seems to discourage viewing.</p>
<p>Most news website article pages present stories in a single column of text, but a handful of sites &#8212; like <a href="http://www.iht.com/">IHT.com</a> and <a href="http://www.theherald.co.uk/">TheHerald.co.uk</a> &#8212; mimic newspaper layout and present articles in two or three side-by-side columns. Is this as readable as the traditional (for the Web) one-column article format?</p>
<p>Eyetrack III results showed that the standard one-column format performed better in terms of number of eye fixations &#8211; in other words, people viewed more. However, bear in mind that habit may have affected this outcome. Since most people are accustomed to one-column Web articles, the surprise of seeing three-column type might have affected their eye behavior.</p>
<p>What about photos on article pages? It might surprise you that our test subjects typically looked at text elements before their eyes landed on an accompanying photo, just like on homepages. As noted earlier, the reverse behavior (photos first) occurred in previous print eyetracking studies.</p>
<p>Finally, there&#8217;s the use of summary descriptions (extended deck headlines, paragraph length) leading into articles. These were popular with our participants. When our testers encountered a story with a boldface introductory paragraph, 95 percent of them viewed all or part of it.</p>
<p>When people viewed an introductory paragraph for between 5 and 10 seconds &#8212; as was often the case &#8212; their average reading behavior of the rest of the article was about the same as when they viewed articles without a summary paragraph. The summary paragraph made no difference in terms of how much of the story was consumed.</p>
<p>Just over 20 percent of the leading news websites regularly use summary paragraphs with articles.</p>
<p>[Read more on what Eyetrack III says about article layout <a href="http://www.poynterextra.org/eyetrack2004/articlepages.htm">here</a>.]</p>
<hr /><a name="7"></a></p>
<h3>Advertising</h3>
<p>Eyetrack III tested a variety of ad placements and formats across our various hompages and article-level pages.</p>
<p>The first thing we noticed is that people often ignore ads, but that depends a lot on placement. When they do gaze at an ad, it&#8217;s usually for only 0.5 to 1.5 seconds. Good placement and the right format can improve those figures.</p>
<p>We found that ads in the top and left portions of a homepage received the most eye fixations. Right side ads didn&#8217;t do as well, and ads at the bottom of the page were seen, typically, by only a small percentage of people.</p>
<p>Close proximity to popular editorial content really helped ads get seen. We noticed that when an ad was separated from editorial matter by either white space or a rule, the ad received fewer fixations than when there was no such barrier. Ads close to top-of-the-page headlines did well. A banner ad above the homepage flag didn&#8217;t draw as many fixations as an ad that was below the flag and above editorial content.</p>
<p>Text ads were viewed most intently, of all the types we tested. On our test pages, text ads got an average eye duration time of nearly 7 seconds; the best display-type ad got only 1.6 seconds, on average.</p>
<p>Size matters. Bigger ads had a better chance of being seen. Small ads on the right side of homepages typically were seen by only one-third of our testers; the rest never once cast an eye on them. On article pages, &#8220;half-page&#8221; ads were the most intensely viewed by our test subjects. Yet, they were only seen 38 percent of the time; most people never looked at them. Article ads that got seen the most were ones inset into article text. &#8220;Skyscraper&#8221; ads (thin verticals running in the left or right column) came in third place.</p>
<p>Reviewing 25 leading news websites, we discovered that there&#8217;s a preponderance of small banner ads on homepages. And it&#8217;s exceedingly common to find ads in the right column of news homepages. About half of the <a href="http://www.poynterextra.org/eyetrack2004/sites.htm">25 sites we reviewed</a> inset ads into article text.</p>
<p>[Read more on what Eyetrack III says about advertising <a href="http://www.poynterextra.org/eyetrack2004/advertising.htm">here</a>.]</p>
<hr /><a name="8"></a></p>
<h3>Larger online images hold the eye longer than smaller images</h3>
<p>News homepages typically use templates, many of which employ a predetermined size for a main image. Although the value of using a template-driven design can (and should) be debated, what we learned about photo size in Eyetrack III may be helpful to those who are wondering just how big a spot to leave for images.</p>
<p>Although we learned that most of our test participants did not look at images first, we also observed that images received a significant number of eye fixations. We also learned that the bigger the image, the more time people took to look at it.</p>
<p>One of our test pages had a postage-stamp sized mug shot that was viewed by 10 percent of our participants. Compare that with an average-sized photo (about 230 pixels wide and deep) that drew gazes from about 70 percent.</p>
<p>We found that images that are at least 210 x 230 pixels in size were viewed by more than half of the testers. Our research also shows that clean, clear faces in images attract more eye fixations on homepages.</p>
<p>Article-level pages seem to follow suit. Again we found that the larger the image, the more users were drawn to it.</p>
<p>In reviewing 25 news websites, we found that about 20 percent routinely use small images on their homepages. Four out of five sites routinely place their homepage main photo in the upper left.</p>
<p>And here&#8217;s an interesting research tidbit: We noticed that people often clicked on photos &#8212; even though on our test pages that got them nowhere (and indeed, clicking on photos does nothing on many real news sites).</p>
<p>[Read more on what Eyetrack III says about images <a href="http://www.poynterextra.org/eyetrack2004/photos.htm">here</a>.]</p>
<hr /><a name="9"></a></p>
<h3>Text for facts; multimedia graphics for unfamiliar concepts</h3>
<p>Overall, we observed that participants were more likely to correctly recall facts, names, and places when they were presented with that information in a text fomat. However new, unfamiliar, conceptual information was more accurately recalled when participants received it in a multimedia graphic format.</p>
<p>So what does this mean? While overall we did see a slight, although not statistically significant, increase in information recall from text stories, we should note that most of our recall questions were about facts, names, and places. Story information about processes or procedures seemed to be comprehended well when presented using animation and text. A step-by-step animation we tested supported this idea.</p>
<p>We also observed that most participants attended to only two forms of media at a time. For example, in one of our testing situations users were presented with audio, still images, and written captions. We observed that they directed their attention to the audio and images. Important information in the photo captions were not read by many.</p>
<p>The bottom line is that the best journalists working in multimedia environments know how to make good choices about the presentation of story information. As demonstrated in this research, some information is best conveyed by the use of good, descriptive writing. Other information is better explained graphically.</p>
<p>[Read more on what Eyetrack III says about multimedia comprehension<a href="http://www.poynterextra.org/eyetrack2004/multimediarecall.htm">here</a>, and read <a href="http://www.poynterextra.org/eyetrack2004/multimediafreeforall.htm">additional general multimedia observations here</a>.]</p>
<hr />We&#8217;ve covered some of the highlights in this article, but there&#8217;s lots more, so please spend some time exploring this website. Use the navigation devices at the top of this page and in the left column.</p>
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